← All mechanic references

Device

1Handling the deviceOverview and example ↗Devices: Computer; Smartphone; Terminal; Device.7

Variants and applications

  • Find and pick up. Rule: Get a device with new features or someone else's data.
  • Inspect the body. Rule: Find markings, serial number, connectors and signs of damage.
  • Unfold and open. Rule: Open the laptop, slide out the keyboard or rotate the screen to access...
  • Post to the world. Rule: Place the camera, sensor or laptop where it can work...
  • Hold when using. Rule: Keep your hands busy with the device and limit other character actions.
  • Pass it on to someone else. Rule: Give the device to an NPC or partner along with access and information.
  • Keep the device intact. Rule: Deliver fragile electronics avoiding water, shock or other damage.
2Power and startupOverview and example ↗Devices: Computer; Smartphone; Terminal; Device.8

Variants and applications

  • Turn on or off. Rule: Start a function or stop the device.
  • Perform startup order. Rule: Turn on blocks and switches in the required sequence.
  • Charge. Rule: Find a source of energy and take time to restore the charge.
  • Replace the battery. Rule: Restore power to a consumable item.
  • Restore power supply. Rule: Connect a cable, generator or working power line.
  • Distribute power. Rule: Choose which devices will receive limited energy.
  • Save battery. Rule: Disable functions and choose between duration and work capabilities.
  • Reboot. Rule: Eliminate hangs at the cost of time or loss of the current operation.
3Input and interface controlOverview and example ↗Devices: Computer; Smartphone; Terminal; Device.8

Variants and applications

  • Select with cursor. Rule: Find the desired element on the screen and activate it.
  • Control with touches and gestures. Rule: Scroll, draw a gesture, scale or swipe your finger along the diagram.
  • Enter text or command. Rule: Formulate your own request, response, code or instruction.
  • Manipulate controls. Rule: Press physical buttons, move sliders and turn knobs...
  • Drag objects. Rule: Connect data, transfer files and collect the order of elements.
  • Manage windows. Rule: Position, overlap and switch windows to solve a problem.
  • Give a voice command. Rule: Use a recognized word or phrase as game input.
  • Rotate or tilt the device. Rule: Use orientation, gyroscope or alignment of the screen with the object.
4Operating system and programsOverview and example ↗Devices: Computer; Smartphone; Terminal.8

Variants and applications

  • Launch the application. Rule: Select the tool needed for the current task.
  • Install or remove a program. Rule: Open a new opportunity or free up system resources.
  • Update or roll back software. Rule: Get compatibility or return a working version.
  • Set up the system. Rule: Change time, language, brightness, sound and notifications for game effect.
  • Switch mode. Rule: Select a safe, autonomous, service or other operating mode.
  • Manage processes. Rule: Stop the interfering program or change the computation priority.
  • Change configuration. Rule: Edit parameters that determine the behavior of a program or device.
  • Change your work environment. Rule: Boot from another medium, open a virtual machine or an alternative OS.

World

5Personal toolsOverview and example ↗Devices: Smartphone; Computer; Device.7

Variants and applications

  • Set an alarm or timer. Rule: Prepare a signal, delayed action or reminder for the right moment.
  • Plan your calendar. Rule: Agree on meetings, deadlines and availability of characters.
  • Perform the calculation. Rule: Get the required number through a calculator or built-in calculation tool.
  • Translate text or speech. Rule: Make an inscription, document or conversation understandable.
  • Light up the space. Rule: Use a flashlight or screen to explore the dark area...
  • Find out the forecast and schedule. Rule: Plan actions taking into account upcoming conditions and events.
  • Monitor the character's condition. Rule: Read health, heart rate, load and other data through wearable electronics.
6Shopping, money and servicesOverview and example ↗Devices: Computer; Smartphone; Terminal.8

Variants and applications

  • Buy or sell. Rule: Exchange virtual money and property through an electronic service.
  • Order delivery. Rule: Choose a product, place and time of its appearance in the world.
  • Call the service. Rule: Order transport, assistance, repair or other service.
  • Transfer or withdraw money. Rule: Move funds between gaming accounts and cash.
  • Pay the bill. Rule: Maintain access to communications, electricity, housing or services.
  • Bargain at an auction. Rule: Choose a bet and the moment of the transaction in competition with other participants.
  • Trade assets. Rule: Use changes in virtual prices to obtain resources.
  • Apply ticket or reservation. Rule: Gain access to a trip, event or reserved facility.
7Work and administrative systemsOverview and example ↗Devices: Computer; Terminal; Device.8

Variants and applications

  • Process the application. Rule: Accept, classify, resolve or reject the request.
  • Verify identity. Rule: Compare electronic information, documents and human data.
  • Make a decision on the case. Rule: Assign status, clearance, fine or order through the system.
  • Distribute tasks. Rule: Assign employees, resources and work order.
  • Organize logistics. Rule: Manage routes, warehouse, shipments and orders.
  • Conduct research. Rule: Select sample, mode and parameters of digital or laboratory analysis.
  • Complete work quota. Rule: Process information with requirements for speed and accuracy.
  • Submit report. Rule: Select the information that will be received by management, the customer or another party.
8Navigation and augmented realityOverview and example ↗Devices: Smartphone; Device; Terminal.7

Variants and applications

  • Get directions. Rule: Choose a path taking into account availability, time and threats.
  • Find coordinates. Rule: Define or enter a destination.
  • Track an object. Rule: Follow the changing position of a person, machine or beacon.
  • Focus on signal strength. Rule: Narrow the search area by changing the readings.
  • Triangulate. Rule: Find the source by comparing several directions or measurements.
  • Combine the AR layer with the world. Rule: Open a hint or action when the device is in the correct position.
  • Mark and transfer the position. Rule: Create a mark that the system, NPC or partner will see.
9Measurements and detectionOverview and example ↗Devices: Device; Smartphone; Terminal.8

Variants and applications

  • Take reading. Rule: Find out the temperature, radiation, pressure or other parameter.
  • Reveal the invisible. Rule: Find an object or phenomenon through a special mode of the device.
  • Select range. Rule: Switch frequency, sensitivity or scan type.
  • Calibrate. Rule: Set up the device according to the standard in order to trust the result.
  • Take a series of measurements. Rule: Hold the sensor or repeat the test for a reliable output.
  • Distinguish between signal and interference. Rule: Weed out false positives and environmental features.
  • Place a network of sensors. Rule: Select measurement points for sufficient coverage of the area.
  • Identify by database. Rule: Compare the scan, face, number or other sign with reference data.
10Surveillance and securityOverview and example ↗Devices: Computer; Camera; Terminal; Device.7

Variants and applications

  • Switch cameras. Rule: Choose a point of view that gives the necessary information.
  • Point the camera. Rule: Rotate, zoom in and hold the target in the observation area.
  • Monitor multiple threads. Rule: Distribute attention between independent events.
  • Notice anomalies. Rule: Detect a change, violation or threat.
  • Set up an alarm. Rule: Select zones, thresholds and events for automatic warning.
  • Report an incident. Rule: Classify an observation and elicit an appropriate response.
  • Look for blind spots. Rule: Find out what the surveillance system does not see or record.
11Controlling external objectsOverview and example ↗Devices: Computer; Smartphone; Terminal; Device.8

Variants and applications

  • Open or lock. Rule: Manage electronic doors, locks, locks and gates.
  • Control lighting and climate. Rule: Change visibility, temperature and indoor conditions.
  • Switch infrastructure. Rule: Operate an elevator, traffic light, bridge or transportation system.
  • Pilot remotely. Rule: Drive a drone, robot, camera on wheels or other controlled vehicle...
  • Command automation. Rule: Assign a target and mode to a turret, security system or robot.
  • Manage equipment. Rule: Select modes of a machine, printer, medical or household device.
  • Start production. Rule: Give a drawing or recipe to a machine and get a physical result...
  • Enable virtual space. Rule: Enter a simulation or control a digital twin of an object.
12Sabotage and use in the environmentOverview and example ↗Devices: Computer; Smartphone; Camera; Terminal; Device.8

Variants and applications

  • Disable electronics. Rule: Destroy a device to stop its function...
  • Disable the target. Rule: Disconnect power to a specific system.
  • Silence the connection. Rule: Deprive the device of a channel while keeping it physically intact.
  • Create a false signal. Rule: Substitute a reading, alarm or video stream to deceive the system.
  • Distract with sound or light. Rule: Make an NPC respond to a bell, screen, or speaker.
  • Place the device. Rule: Leave a beacon, wiretap, bait or other working item.
  • Reboot the system. Rule: Cause failure or dangerous behavior through excessive load.
  • Use the body as an object. Rule: Prop, weight, throw or exchange the device regardless of its software.

Data

13Access and authenticationOverview and example ↗Devices: Computer; Smartphone; Terminal.8

Variants and applications

  • Enter your password or PIN. Rule: Open a protected device or partition.
  • Unravel the password by context. Rule: Find the answer in the environment, correspondence or biography of the owner.
  • Play pattern key. Rule: Draw a picture based on traces or a hint.
  • Apply biometrics. Rule: Find a matching fingerprint, face, voice or device owner.
  • Present the digital key. Rule: Use a pass, token, certificate or saved ticket.
  • Pass the second factor. Rule: Receive a one-time code or confirmation on another device.
  • Recover your account. Rule: Answer security questions or use a backup login method.
  • Change user and rights. Rule: Select an account with the required permissions.
14Finding and retrieving informationOverview and example ↗Devices: Computer; Smartphone; Terminal.8

Variants and applications

  • View catalogs. Rule: Find the desired file among folders and attachments.
  • Search by keywords. Rule: Display new information through a well-chosen query.
  • Filter entries. Rule: Limit results by date, author, location, or data type.
  • Sort. Rule: Discover a pattern through the order of records.
  • Follow connections. Rule: Navigate between documents, links, contacts and related objects.
  • Review activity history. Rule: Restore actions based on call, visit and launch logs.
  • Explore metadata. Rule: Use time, coordinates, author and technical properties of the file.
  • Reveal hidden content. Rule: Find a secret folder, archive, draft or section inaccessible to normal search.
15Files and storageOverview and example ↗Devices: Computer; Smartphone; Terminal.9

Variants and applications

  • Copy or move. Rule: Take the data or put it somewhere where another system will use it.
  • Rename and organize. Rule: Specify the name or folder structure on which data recognition depends.
  • Delete. Rule: Destroy evidence, free up space, or remove an obstacle to the operation of the system.
  • Recover deleted items. Rule: Return information from the recycle bin, backup copy, or leftover data.
  • Repair a damaged file. Rule: Restore the structure and make the content readable.
  • Unpack or collect the archive. Rule: Gain access to packaged data or collect scattered parts.
  • Encrypt or decrypt. Rule: Protect the content or open it with a game key.
  • Manage the place. Rule: Decide which pictures, recordings and programs to save with limited space...
  • Create a backup. Rule: Save the state of the data before a risky operation.
16Creating and editing contentOverview and example ↗Devices: Computer; Smartphone; Terminal.8

Variants and applications

  • Write a document. Rule: Generate text that will be read by the character or checked by the system.
  • Fill out the table or form. Rule: Enter values ​​according to the rules of the problem.
  • Change a record in the database. Rule: Correct or falsify status, owner, clearance or other parameter of the world.
  • Edit image. Rule: Crop, mark, assemble or change the picture for the desired result.
  • Edit audio or video. Rule: Select fragments and order that affect meaning or verification.
  • Collect a digital object. Rule: Make a diagram, model, drawing or layout for further use.
  • Fabricate material. Rule: Create a fake document, correspondence or media recording as part of the story.
  • Add notes and connections. Rule: Label the evidence and build your own system of conclusions.
17Browser and InternetOverview and example ↗Devices: Computer; Smartphone; Terminal.7

Variants and applications

  • Visit the site at. Rule: Use the found URL, domain or path as a key to the content.
  • Explore search results. Rule: Select a useful source among results and distracting pages.
  • Go to sites. Rule: Restore connections through links, sections and cross-mentions.
  • Use the web service. Rule: Get the result through a form, calculator, reference book or office.
  • Download material. Rule: Retrieve a file or program from the network at a time-consuming and possible risk.
  • View archived version. Rule: Find out the previous contents of the changed page.
  • Find a gated community. Rule: Receive an invitation or fulfill the condition for access to the forum and hidden section.
18Photography, recording and scanningOverview and example ↗Devices: Smartphone; Camera; Device; Terminal.8

Variants and applications

  • Take a photo. Rule: Record an object or event as evidence, achievement or resource...
  • Make a video. Rule: Preserve the unfolding event by keeping it in the frame...
  • Record sound. Rule: Receive a conversation, signal or pattern for later use.
  • Set up shooting. Rule: Select focus, zoom, exposure, flash and other relevant parameters.
  • Construct the desired frame. Rule: Combine objects, catch the moment or fulfill a compositional condition.
  • Scan a document or code. Rule: Turn physical media into system-accessible data.
  • Digitize an object. Rule: Capture a shape, surface or set of properties for model and analysis.
  • Set hidden recording. Rule: Place a microphone or camera and receive data without the presence of the player.
19Media playback and analysisOverview and example ↗Devices: Computer; Smartphone; Camera; Device.8

Variants and applications

  • Control playback. Rule: Pause, rewind and slow down the recording to look for details...
  • Select a channel or track. Rule: Find the desired program, sound, camera or recording layer.
  • Increase and improve visibility. Rule: Change the scale, contrast or filter to read the hidden detail.
  • Clear and highlight audio. Rule: Separate the significant signal from the noise according to the game rules.
  • Compare records. Rule: Synchronize angles, voices and moments of one event.
  • Decipher the message. Rule: Translate code, spectrum, rhythm or distorted speech into understandable information.
  • Play the recording to the world. Rule: Let an NPC, sensor or other system hear or see it.
  • Select media content. Rule: Switch music, video or program to influence characters and surroundings...
20Digital InvestigationOverview and example ↗Devices: Computer; Smartphone; Terminal.7

Variants and applications

  • Restore chronology. Rule: Compare dates and traces of activity to reconstruct events.
  • Link accounts and people. Rule: Determine who is hiding behind the number, nickname or device.
  • Check the alibi. Rule: Compare the person's statement with records and digital traces...
  • Find a contradiction. Rule: Detect discrepancies between multiple sources.
  • Display missing information. Rule: Obtain an address, password or identity through a set of indirect clues.
  • Check authenticity. Rule: Distinguish the original recording from forgery, editing or false data.
  • Choose the fate of the evidence. Rule: Transfer, publish, hide or destroy the obtained information.
21Data transfer and synchronizationOverview and example ↗Devices: Computer; Smartphone; Terminal; Device.7

Variants and applications

  • Download or upload the package. Rule: Transfer a large amount of data, costing time and bandwidth.
  • Transfer data to storage media. Rule: Physically deliver a flash drive, disk or memory card to another device.
  • Synchronize devices. Rule: Make copies of information or status consistent.
  • Restore transmission. Rule: Continue the interrupted operation and maintain the integrity of the result.
  • Convert format. Rule: Make the data readable for the desired device or application.
  • Print or output. Rule: Turn a digital file into paper, projection or other world object.
  • Send out or publish. Rule: Deliver data to multiple recipients, including competing parties.

Connection

22Calls and voice communicationOverview and example ↗Devices: Smartphone; Computer; Walkie Talkie; Terminal.8

Variants and applications

  • Call the number. Rule: Dial the combination you found and establish contact yourself.
  • Reply or decline. Rule: Select whether to accept an incoming call and the associated consequences.
  • Carry on a conversation. Rule: Choose cues, information and tone of communication through the device.
  • Break or hold the line. Rule: Manage the duration of contact, risk and availability of the interlocutor.
  • Use voicemail. Rule: Listen to the message left or record your own...
  • Go through the voice menu. Rule: Select the correct points of the automatic operator.
  • Connect subscribers. Rule: Switch the line, arrange a conference or transfer the conversation to the recipient...
  • Chat via video. Rule: Use visible surroundings and gestures along with speech...
23Messages and correspondenceOverview and example ↗Devices: Smartphone; Computer; Terminal.9

Variants and applications

  • Read the correspondence. Rule: Extract information from messages and conversation context.
  • Select answer. Rule: Change relationships and the course of events through a ready-made replica.
  • Type answer. Rule: Formulate a message that the game interprets according to its own rules.
  • Submit attachment. Rule: Send a photo, file, coordinates or contact.
  • Set a sending time. Rule: Postpone the message or have time to respond in the available window.
  • Don't answer. Rule: Make silence a decision with consequences for the relationship or task.
  • Change destination or channel. Rule: Choose to whom and how publicly to disclose information.
  • Manage contacts. Rule: Add, block or remove a person, changing the available interactions.
  • Receive and accept the task. Rule: Select an offer sent through the device and start the game task.
24Social networks and public identityOverview and example ↗Devices: Smartphone; Computer.8

Variants and applications

  • Publish a post. Rule: Make information public and cause a reaction from the world...
  • Comment and react. Rule: Impact relationships, post visibility, or community access.
  • Develop an audience. Rule: Choose content and actions for the sake of subscribers and reach.
  • Broadcast. Rule: Keep the attention of the audience and react to the events of the broadcast.
  • Moderate. Rule: Detect violations, remove content or restrict users.
  • Create a digital identity. Rule: Set up a profile, nickname and image that your interlocutors trust.
  • Use connections. Rule: Select profiles, make contact and arrange meetings.
  • Manage reputation. Rule: Respond to accusations, disclose information or hide incriminating evidence...

Engineering

25Networks and radio channelsOverview and example ↗Devices: Computer; Smartphone; Walkie Talkie; Terminal; Device.8

Variants and applications

  • Connect to the network. Rule: Find an available connection point and fulfill the connection conditions.
  • Set frequency and channel. Rule: Match the desired transmitter or interlocutor.
  • Point the antenna. Rule: Ensure reception through the position and orientation of the equipment.
  • Build a communication line. Rule: Connect devices with cable, repeaters or intermediate nodes.
  • Configure routing. Rule: Route data through a working or allowed path.
  • Pair devices. Rule: Link compatible devices for a joint function.
  • Eliminate interference. Rule: Find an obstacle or source interfering with transmission.
  • Work within the coverage area. Rule: Move and plan actions taking into account the communication range.
26Programming and automationOverview and example ↗Devices: Computer; Terminal; Device.8

Variants and applications

  • Write a program. Rule: Describe the sequence of actions that the machine will perform.
  • Assemble logic from blocks. Rule: Link conditions, commands and data without text code.
  • Automate the routine. Rule: Create a macro, script or rule for repeating actions...
  • Set up events and schedule. Rule: Run a function based on time, signal or state change.
  • Debug. Rule: Find the cause of erroneous behavior through tests and observation.
  • Optimize. Rule: Bring the solution within the constraints of time, memory, energy or number of components.
  • Set up a digital agent. Rule: Give the bot or AI a goal, available actions and working conditions.
  • Communicate with a digital interlocutor. Rule: Receive information and achieve action through dialogue with a program or AI.
27Infiltration and hackingOverview and example ↗Devices: Computer; Smartphone; Terminal; Device.8

Variants and applications

  • Explore the digital system. Rule: Find nodes, connections, protection and available entry points.
  • Select a means of access. Rule: Choose a gaming program or tool for specific protection.
  • Bypass authentication. Rule: Gain entry in an alternative way within the rules of the game.
  • Get privileges. Rule: Open a higher level of system management.
  • Pretend to be a trusted person. Rule: Use digital identity and persuasion to gain access...
  • Intercept a session or thread. Rule: Get data from the current connection or control over it.
  • Implement the program. Rule: Change the behavior of someone else's device using game code or module...
  • Penetrate a chain of nodes. Rule: Move from an accessible device to a protected target.
28Security and digital footprintsOverview and example ↗Devices: Computer; Smartphone; Terminal.8

Variants and applications

  • Detect intrusion. Rule: Recognize someone else's activity by logs, signals or system behavior.
  • Repel the attack. Rule: Perform a security procedure before losing access or data.
  • Isolate the threat. Rule: Disable the node, network or infected media.
  • Remove the malware. Rule: Regain control of the system.
  • Strengthen your defense. Rule: Configure rights, filters and security controls.
  • Hide presence. Rule: Reduce the visibility of actions and the likelihood of digital detection.
  • Clear traces. Rule: Remove logs, history or other evidence of your actions.
  • Trace the source. Rule: Reconstruct the attack route or origin of the digital material.
29Assembly, repair and improvementOverview and example ↗Devices: Computer; Smartphone; Terminal; Device.8

Variants and applications

  • Diagnose the malfunction. Rule: Determine the cause of failure based on symptoms and tests.
  • Disassemble and assemble. Rule: Access components and restore the device.
  • Clean and maintain. Rule: Eliminate contamination, poor contact or consequences of use.
  • Replace component. Rule: Select a compatible part and return the desired function.
  • Connect the electronic circuit. Rule: Lay wires, connect contacts or solder elements.
  • Reflash. Rule: Change firmware for repair or new feature.
  • Improve characteristics. Rule: Install a module that increases range, speed, capacity or accuracy.
  • Conduct a test. Rule: Check the result under load, including overheating and instability.

Problem form

30Mini-games inside devicesOverview and example ↗Devices: Computer; Smartphone; Terminal; Device.7

Variants and applications

  • Execute the press on time. Rule: Stop the indicator or press the button at the right moment.
  • Play the sequence. Rule: Remember and repeat signals, symbols or commands.
  • Connect the chain. Rule: Lay a continuous path between the entrance and exit...
  • Solve the code puzzle. Rule: Derive a combination of constraints and feedback.
  • Reassemble the damaged view. Rule: Arrange fragments of text, image or signal.
  • Keep the parameter in range. Rule: Balance the scales and compensate for changes in indicators.
  • Complete the game within the game. Rule: Play on a virtual computer, phone, console or slot machine.
31Screen Borders and Meta InteractionOverview and example ↗Devices: Computer; Smartphone; Terminal.6

Variants and applications

  • Transfer information between layers. Rule: Use the result from the virtual system in the main game world.
  • Interact with game files. Rule: Perform the action provided by the puzzle outside the game window.
  • Use a second screen. Rule: Get a separate interface on a real phone or other device.
  • Contact an external resource. Rule: Use a specially prepared website or digital material as part of an ARG.
  • Compare real and game clocks. Rule: Solve a problem in which device time affects the availability of an event.
  • Change control point. Rule: Act as a program, AI, or digital avatar inside the device.

Terms

32Resources, attention and dangerOverview and example ↗Devices: Computer; Smartphone; Walkie Talkie; Camera; Terminal; Device.8

Variants and applications

  • Work until time runs out. Rule: Complete the action before alarm, disconnection or loss of target.
  • Choose between parallel tasks. Rule: Distribute attention while events continue independently.
  • Alternate screen and environment. Rule: Look up from the interface to notice a physical threat...
  • Stay close to the device. Rule: Hold a position or connection until the operation is completed.
  • Risk unmasking. Rule: Decide when to use light, sound or radiation from a device.
  • Sacrifice function for resource. Rule: Choose between speed, accuracy, charge, heat and cost.
  • Continue with partial failure. Rule: Deal with a cracked screen, lag or faulty input.
  • Check the validity of the interface. Rule: Compare readings to the world when the screen can be misleading.
33Cooperation and oppositionOverview and example ↗Devices: Computer; Smartphone; Walkie Talkie; Terminal; Device.6

Variants and applications

  • Separate the roles of operator and performer. Rule: One player sees the system, the other acts in the world...
  • Exchange different pieces of information. Rule: Compare information that is not available to one participant.
  • Synchronously activate. Rule: Perform actions on multiple devices at a coordinated time.
  • Transfer control. Rule: Give up the device or session to a partner with the required ability.
  • Protect the working operator. Rule: Provide him time and safety to complete the task.
  • Compete for control. Rule: Intercept the device or confront another operator.

How to use the catalog

Separate player action, signal recognition, game rule, and feedback. The related variants here preserve the context of application and are not necessarily independent physical primitives.

When prototyping, test one rule and failure conditions first. The presence of an API, sensor, or source does not prove that all scenarios work. For devices, test feature availability, calibration, and alternate input on the actual target hardware.

Sources and examples

Sources support particular techniques or methodology, not every family variant. Design examples and mechanic combinations are illustrative.

  • Her Story

    Search for video recordings using entered words and reconstruct the history.

  • SIMULACRA

    Examination of someone else's phone, correspondence, recovery of damaged data.

  • Hacknet

    Working through the terminal and game procedures for penetrating systems.

  • Watch Dogs: Legion

    Interception of cameras, use of drones and distraction through phones.

  • Hypnospace Outlaw

    Searching sites, moderating, downloading applications, viruses and desktop settings.

  • Orwell: Keeping an Eye On You

    Comparison of personal data and selection of information that law enforcement agencies will receive.

  • PC Building Simulator

    Diagnostics, repair, assembly and improvement of computers.

  • SHENZHEN I/O

    Electronic circuit design, microcontroller programming and device testing.

  • EXAPUNKS

    Programmable agents, working with files and moving across networks.

  • Phasmophobia

    Instrument measurements, directional microphones, cameras and interpretation of readings.

  • Keep Talking and Nobody Explodes

    Separation of access to the device and instructions; coordination of actions according to the description.

  • Do Not Feed the Monkeys

    Monitoring people through cameras and interfering in their lives.

  • NEEDY STREAMER OVERLOAD

    Selecting broadcast topics, audience growth, social networks and responding to messages.

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