{"schemaVersion":1,"record":{"key":"mechanic/electronic-devices--family-g30","type":"mechanic","id":"electronic-devices--family-g30","lang":"en","title":"Mini-games inside devices","summary":"A device’s screen or panel contains a self-contained challenge with local rules and success conditions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g30/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g30.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g30.md","aliases":[],"tags":["Electronic devices in games","Problem form"],"sourceIds":["source-909400af9fbfca32"],"sources":[{"id":"source-909400af9fbfca32","title":"Keep Talking and Nobody Explodes","url":"https://store.steampowered.com/app/341800/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Devices: Computer; Smartphone; Terminal; Device."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g30-variants\"></a>\n\n- Execute the press on time. Rule: Stop the indicator or press the button at the right moment. <a id=\"variant-g30-01\"></a>\n- Play the sequence. Rule: Remember and repeat signals, symbols or commands. <a id=\"variant-g30-02\"></a>\n- Connect the chain. Rule: Lay a continuous path between the entrance and exit... <a id=\"variant-g30-03\"></a>\n- Solve the code puzzle. Rule: Derive a combination of constraints and feedback. <a id=\"variant-g30-04\"></a>\n- Reassemble the damaged view. Rule: Arrange fragments of text, image or signal. <a id=\"variant-g30-05\"></a>\n- Keep the parameter in range. Rule: Balance the scales and compensate for changes in indicators. <a id=\"variant-g30-06\"></a>\n- Complete the game within the game. Rule: Play on a virtual computer, phone, console or slot machine. <a id=\"variant-g30-07\"></a>"},{"id":"context","title":"Context and limits","body":"Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant."}],"relations":[],"placements":[{"catalogId":"electronic-devices","id":"family-g30","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g30","categoryIds":["section-6"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Mini-games inside devices","description":"A device’s screen or panel contains a self-contained challenge with local rules and success conditions.","image":{"src":"images/mechanics/adventure-keep-talking-10.webp","width":1440,"height":810,"game":"Keep Talking and Nobody Explodes","sourceUrl":"https://store.steampowered.com/app/341800/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/341800/ss_abacdee611c0cabeedc8c445ef52bea600417b07.1920x1080.jpg?t=1699020889","credit":"Steel Crate Games","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Virtual hands interact with the device’s modules","alt":"Virtual hands interact with the device’s modules","markers":[{"x":90,"y":48,"label":"Hand interactions in the VR version"},{"x":48,"y":45,"label":"Modules require communication with an expert"}]},"tips":["Keep the minigame connected to the device’s purpose."],"examples":[{"title":"Keep Talking and Nobody Explodes","url":"https://store.steampowered.com/app/341800/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/electronic-devices"}}