{"schemaVersion":1,"record":{"key":"mechanic/electronic-devices--family-g25","type":"mechanic","id":"electronic-devices--family-g25","lang":"en","title":"Programming and automation","summary":"The player writes commands or a program so a device performs repeatable work. Checking the result helps debug the algorithm.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g25/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g25.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g25.md","aliases":[],"tags":["Electronic devices in games","Engineering"],"sourceIds":["source-2fb392d4831688b7"],"sources":[{"id":"source-2fb392d4831688b7","title":"Human Resource Machine","url":"https://store.steampowered.com/app/375820/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Devices: Computer; Terminal; Device."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g25-variants\"></a>\n\n- Write a program. Rule: Describe the sequence of actions that the machine will perform. <a id=\"variant-g25-01\"></a>\n- Assemble logic from blocks. Rule: Link conditions, commands and data without text code. <a id=\"variant-g25-02\"></a>\n- Automate the routine. Rule: Create a macro, script or rule for repeating actions... <a id=\"variant-g25-03\"></a>\n- Set up events and schedule. Rule: Run a function based on time, signal or state change. <a id=\"variant-g25-04\"></a>\n- Debug. Rule: Find the cause of erroneous behavior through tests and observation. <a id=\"variant-g25-05\"></a>\n- Optimize. Rule: Bring the solution within the constraints of time, memory, energy or number of components. <a id=\"variant-g25-06\"></a>\n- Set up a digital agent. Rule: Give the bot or AI a goal, available actions and working conditions. <a id=\"variant-g25-07\"></a>\n- Communicate with a digital interlocutor. Rule: Receive information and achieve action through dialogue with a program or AI. <a id=\"variant-g25-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant."}],"relations":[],"placements":[{"catalogId":"electronic-devices","id":"family-g25","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g25","categoryIds":["section-5"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Programming and automation","description":"The player writes commands or a program so a device performs repeatable work. Checking the result helps debug the algorithm.","image":{"src":"images/mechanics/adventure-human-resource-machine-00.webp","width":1440,"height":810,"game":"Human Resource Machine","sourceUrl":"https://store.steampowered.com/app/375820/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/375820/ss_5de238ca62f67dc97c940bd6af61c03a4320c981.1920x1080.jpg?t=1692721273","credit":"Tomorrow Corporation","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Program commands control transport and calculation","alt":"Program commands control transport and calculation","markers":[{"x":84,"y":65,"label":"The program defines execution order"},{"x":25,"y":49,"label":"An agent executes commands in the game world"}]},"tips":["Show the command currently executing."],"examples":[{"title":"Human Resource Machine","url":"https://store.steampowered.com/app/375820/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/electronic-devices"}}