{"schemaVersion":1,"record":{"key":"mechanic/electronic-devices--family-g31","type":"mechanic","id":"electronic-devices--family-g31","lang":"en","title":"Resources, attention and danger","summary":"Using a device demands attention and may distract from threats. The player decides when information is worth the risk.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g31/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g31.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g31.md","aliases":[],"tags":["Electronic devices in games","Terms"],"sourceIds":["source-65de2bd88b556a03"],"sources":[{"id":"source-65de2bd88b556a03","title":"Alien: Isolation","url":"https://store.steampowered.com/app/214490/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Devices: Computer; Smartphone; Walkie Talkie; Camera; Terminal; Device."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g31-variants\"></a>\n\n- Work until time runs out. Rule: Complete the action before alarm, disconnection or loss of target. <a id=\"variant-g31-01\"></a>\n- Choose between parallel tasks. Rule: Distribute attention while events continue independently. <a id=\"variant-g31-02\"></a>\n- Alternate screen and environment. Rule: Look up from the interface to notice a physical threat... <a id=\"variant-g31-03\"></a>\n- Stay close to the device. Rule: Hold a position or connection until the operation is completed. <a id=\"variant-g31-04\"></a>\n- Risk unmasking. Rule: Decide when to use light, sound or radiation from a device. <a id=\"variant-g31-05\"></a>\n- Sacrifice function for resource. Rule: Choose between speed, accuracy, charge, heat and cost. <a id=\"variant-g31-06\"></a>\n- Continue with partial failure. Rule: Deal with a cracked screen, lag or faulty input. <a id=\"variant-g31-07\"></a>\n- Check the validity of the interface. Rule: Compare readings to the world when the screen can be misleading. <a id=\"variant-g31-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant."}],"relations":[],"placements":[{"catalogId":"electronic-devices","id":"family-g31","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g31","categoryIds":["section-7"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Resources, attention and danger","description":"Using a device demands attention and may distract from threats. The player decides when information is worth the risk.","image":{"src":"images/mechanics/general-alien-isolation-03.webp","width":1440,"height":822,"game":"Alien: Isolation","sourceUrl":"https://store.steampowered.com/app/214490/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/214490/ss_90419f0e549d54138abfeb3c7b78e4b5427afdb0.1920x1080.jpg?t=1763647113","credit":"Creative Assembly / Feral Interactive (Mac) / Feral Interactive (Linux) / SEGA / Feral Interactive (Mac) / Feral Interactive (Linux)","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A motion tracker provides incomplete information beyond a door","alt":"A motion tracker provides incomplete information beyond a door","markers":[{"x":21,"y":63,"label":"The tracker reports motion without a direct view"},{"x":61,"y":53,"label":"A closed passage limits visibility"}]},"tips":["Keep an accessible cue for nearby danger."],"examples":[{"title":"Alien: Isolation","url":"https://store.steampowered.com/app/214490/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/electronic-devices"}}