{"schemaVersion":1,"record":{"key":"mechanic/electronic-devices--family-g21","type":"mechanic","id":"electronic-devices--family-g21","lang":"en","title":"Surveillance and security","summary":"Cameras and surveillance systems show remote locations. The player monitors changes and uses the observations to solve a task.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g21/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g21.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g21.md","aliases":[],"tags":["Electronic devices in games","World"],"sourceIds":["source-090ee83445744667"],"sources":[{"id":"source-090ee83445744667","title":"The Operator","url":"https://store.steampowered.com/app/1771980/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Devices: Computer; Camera; Terminal; Device."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g21-variants\"></a>\n\n- Switch cameras. Rule: Choose a point of view that gives the necessary information. <a id=\"variant-g21-01\"></a>\n- Point the camera. Rule: Rotate, zoom in and hold the target in the observation area. <a id=\"variant-g21-02\"></a>\n- Monitor multiple threads. Rule: Distribute attention between independent events. <a id=\"variant-g21-03\"></a>\n- Notice anomalies. Rule: Detect a change, violation or threat. <a id=\"variant-g21-04\"></a>\n- Set up an alarm. Rule: Select zones, thresholds and events for automatic warning. <a id=\"variant-g21-05\"></a>\n- Report an incident. Rule: Classify an observation and elicit an appropriate response. <a id=\"variant-g21-06\"></a>\n- Look for blind spots. Rule: Find out what the surveillance system does not see or record. <a id=\"variant-g21-07\"></a>"},{"id":"context","title":"Context and limits","body":"Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant."}],"relations":[],"placements":[{"catalogId":"electronic-devices","id":"family-g21","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g21","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Surveillance and security","description":"Cameras and surveillance systems show remote locations. The player monitors changes and uses the observations to solve a task.","image":{"src":"images/mechanics/narrative-the-operator-11.webp","width":1440,"height":810,"game":"The Operator","sourceUrl":"https://store.steampowered.com/app/1771980/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1771980/ss_016b45729ee402502b0784a3d1a8492a3f7996f9.1920x1080.jpg?t=1778485297","credit":"Bureau 81 / Bureau 81 / indienova","rights":"© Bureau 81 / Bureau 81 / indienova. All rights reserved.","caption":"Comparing a camera recording with a live feed","alt":"Comparing a camera recording with a live feed","markers":[{"x":66,"y":43,"label":"The second feed allows observation of current behaviour"}]},"tips":["Distinguish live feeds from recordings."],"examples":[{"title":"The Operator","url":"https://store.steampowered.com/app/1771980/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/electronic-devices"}}