{"schemaVersion":1,"record":{"key":"mechanic/electronic-devices--family-g32","type":"mechanic","id":"electronic-devices--family-g32","lang":"en","title":"Cooperation and opposition","summary":"Participants use devices with different information or capabilities. Success depends on communication and coordination.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g32/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g32.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g32.md","aliases":[],"tags":["Electronic devices in games","Terms"],"sourceIds":["source-909400af9fbfca32"],"sources":[{"id":"source-909400af9fbfca32","title":"Keep Talking and Nobody Explodes","url":"https://store.steampowered.com/app/341800/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Devices: Computer; Smartphone; Walkie Talkie; Terminal; Device."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g32-variants\"></a>\n\n- Separate the roles of operator and performer. Rule: One player sees the system, the other acts in the world... <a id=\"variant-g32-01\"></a>\n- Exchange different pieces of information. Rule: Compare information that is not available to one participant. <a id=\"variant-g32-02\"></a>\n- Synchronously activate. Rule: Perform actions on multiple devices at a coordinated time. <a id=\"variant-g32-03\"></a>\n- Transfer control. Rule: Give up the device or session to a partner with the required ability. <a id=\"variant-g32-04\"></a>\n- Protect the working operator. Rule: Provide him time and safety to complete the task. <a id=\"variant-g32-05\"></a>\n- Compete for control. Rule: Intercept the device or confront another operator. <a id=\"variant-g32-06\"></a>"},{"id":"context","title":"Context and limits","body":"Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant."}],"relations":[],"placements":[{"catalogId":"electronic-devices","id":"family-g32","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g32","categoryIds":["section-7"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Cooperation and opposition","description":"Participants use devices with different information or capabilities. Success depends on communication and coordination.","image":{"src":"images/mechanics/adventure-keep-talking-00.webp","width":1440,"height":810,"game":"Keep Talking and Nobody Explodes","sourceUrl":"https://store.steampowered.com/app/341800/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/341800/ss_55f22f9996c327c281d241ed09d43c74337d7e30.1920x1080.jpg?t=1699020889","credit":"Steel Crate Games","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"The defuser sees modules that must be described to an expert","alt":"The defuser sees modules that must be described to an expert","markers":[{"x":51,"y":50,"label":"Modules require exchanging precise information"}]},"tips":["Give each participant information the others need."],"examples":[{"title":"Keep Talking and Nobody Explodes","url":"https://store.steampowered.com/app/341800/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/electronic-devices"}}