{"schemaVersion":1,"record":{"key":"mechanic/electronic-devices--family-g16","type":"mechanic","id":"electronic-devices--family-g16","lang":"en","title":"Photography, recording and scanning","summary":"The player captures an image, recording or scan and uses it as an action result or a source of information.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g16/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g16.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g16.md","aliases":[],"tags":["Electronic devices in games","Data"],"sourceIds":["source-3444527b51dd6ea2"],"sources":[{"id":"source-3444527b51dd6ea2","title":"Car Mechanic Simulator 2021","url":"https://store.steampowered.com/app/1190000/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Devices: Smartphone; Camera; Device; Terminal."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g16-variants\"></a>\n\n- Take a photo. Rule: Record an object or event as evidence, achievement or resource... <a id=\"variant-g16-01\"></a>\n- Make a video. Rule: Preserve the unfolding event by keeping it in the frame... <a id=\"variant-g16-02\"></a>\n- Record sound. Rule: Receive a conversation, signal or pattern for later use. <a id=\"variant-g16-03\"></a>\n- Set up shooting. Rule: Select focus, zoom, exposure, flash and other relevant parameters. <a id=\"variant-g16-04\"></a>\n- Construct the desired frame. Rule: Combine objects, catch the moment or fulfill a compositional condition. <a id=\"variant-g16-05\"></a>\n- Scan a document or code. Rule: Turn physical media into system-accessible data. <a id=\"variant-g16-06\"></a>\n- Digitize an object. Rule: Capture a shape, surface or set of properties for model and analysis. <a id=\"variant-g16-07\"></a>\n- Set hidden recording. Rule: Place a microphone or camera and receive data without the presence of the player. <a id=\"variant-g16-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant."}],"relations":[],"placements":[{"catalogId":"electronic-devices","id":"family-g16","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g16","categoryIds":["section-3"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Photography, recording and scanning","description":"The player captures an image, recording or scan and uses it as an action result or a source of information.","image":{"src":"images/mechanics/general-car-mechanic2021-09.webp","width":1440,"height":810,"game":"Car Mechanic Simulator 2021","sourceUrl":"https://store.steampowered.com/app/1190000/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1190000/ss_52949c4d01c56f41be5aa7327b02759befbc778a.1920x1080.jpg?t=1792592913","credit":"Red Dot Games / PlayWay S.A.","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Photo mode sets parameters for a virtual photograph","alt":"Photo mode sets parameters for a virtual photograph","markers":[{"x":16,"y":24,"label":"Field of view and exposure change the image"},{"x":15,"y":71,"label":"Depth of field and focal point guide attention"}]},"tips":["Distinguish aiming, previewing and a saved capture."],"examples":[{"title":"Car Mechanic Simulator 2021","url":"https://store.steampowered.com/app/1190000/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/electronic-devices"}}