{"schemaVersion":1,"record":{"key":"mechanic/electronic-devices--family-g27","type":"mechanic","id":"electronic-devices--family-g27","lang":"en","title":"Security and digital footprints","summary":"Actions leave logs and other digital traces. The player protects data, detects intrusion or conceals activity.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g27/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g27.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g27.md","aliases":[],"tags":["Electronic devices in games","Engineering"],"sourceIds":["source-839dfd6aadadd7e9"],"sources":[{"id":"source-839dfd6aadadd7e9","title":"Hacknet","url":"https://store.steampowered.com/app/365450/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Devices: Computer; Smartphone; Terminal."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g27-variants\"></a>\n\n- Detect intrusion. Rule: Recognize someone else's activity by logs, signals or system behavior. <a id=\"variant-g27-01\"></a>\n- Repel the attack. Rule: Perform a security procedure before losing access or data. <a id=\"variant-g27-02\"></a>\n- Isolate the threat. Rule: Disable the node, network or infected media. <a id=\"variant-g27-03\"></a>\n- Remove the malware. Rule: Regain control of the system. <a id=\"variant-g27-04\"></a>\n- Strengthen your defense. Rule: Configure rights, filters and security controls. <a id=\"variant-g27-05\"></a>\n- Hide presence. Rule: Reduce the visibility of actions and the likelihood of digital detection. <a id=\"variant-g27-06\"></a>\n- Clear traces. Rule: Remove logs, history or other evidence of your actions. <a id=\"variant-g27-07\"></a>\n- Trace the source. Rule: Reconstruct the attack route or origin of the digital material. <a id=\"variant-g27-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant."}],"relations":[],"placements":[{"catalogId":"electronic-devices","id":"family-g27","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g27","categoryIds":["section-5"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Security and digital footprints","description":"Actions leave logs and other digital traces. The player protects data, detects intrusion or conceals activity.","image":{"src":"images/mechanics/interface-hacknet-00.webp","width":1440,"height":809,"game":"Hacknet","sourceUrl":"https://store.steampowered.com/app/365450/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/365450/ss_182ebf5aa570fc0ad0d1d974d43137e858ddeb54.1920x1080.jpg?t=1758156718","credit":"Team Fractal Alligator / Fellow Traveller","rights":"© Team Fractal Alligator / Fellow Traveller. All rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Hacknet: the terminal shows log entries being deleted","alt":"Hacknet: the terminal shows log entries being deleted","markers":[{"x":74,"y":29,"label":"Deleting messages refer to connection records"}]},"tips":["Explain the consequences of detection before irreversible actions."],"examples":[{"title":"Hacknet","url":"https://store.steampowered.com/app/365450/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/electronic-devices"}}