---
key: mechanic/electronic-devices--family-g30
type: mechanic
id: electronic-devices--family-g30
lang: en
title: Mini-games inside devices
summary: >-
  A device’s screen or panel contains a self-contained challenge with local
  rules and success conditions.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g30/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g30.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g30.md
aliases: []
tags:
  - Electronic devices in games
  - Problem form
sourceIds:
  - source-909400af9fbfca32
sources:
  - id: source-909400af9fbfca32
    title: Keep Talking and Nobody Explodes
    url: 'https://store.steampowered.com/app/341800/'
    verifiedAt: null
relations: []
placements:
  - catalogId: electronic-devices
    id: family-g30
    title: Electronic devices in games
    url: 'https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g30'
    categoryIds:
      - section-6
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Mini-games inside devices
    description: >-
      A device’s screen or panel contains a self-contained challenge with local
      rules and success conditions.
    image:
      src: images/mechanics/adventure-keep-talking-10.webp
      width: 1440
      height: 810
      game: Keep Talking and Nobody Explodes
      sourceUrl: 'https://store.steampowered.com/app/341800/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/341800/ss_abacdee611c0cabeedc8c445ef52bea600417b07.1920x1080.jpg?t=1699020889
      credit: Steel Crate Games
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Virtual hands interact with the device’s modules
      alt: Virtual hands interact with the device’s modules
      markers:
        - x: 90
          'y': 48
          label: Hand interactions in the VR version
        - x: 48
          'y': 45
          label: Modules require communication with an expert
    tips:
      - Keep the minigame connected to the device’s purpose.
    examples:
      - title: Keep Talking and Nobody Explodes
        url: 'https://store.steampowered.com/app/341800/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/electronic-devices
---
# Mini-games inside devices

id: electronic-devices--family-g30
type: mechanic
key: mechanic/electronic-devices--family-g30
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g30/

A device’s screen or panel contains a self-contained challenge with local rules and success conditions.

## At a glance

![Virtual hands interact with the device’s modules](https://gamemechanics.pro/images/mechanics/adventure-keep-talking-10.webp)

[Keep Talking and Nobody Explodes](https://store.steampowered.com/app/341800/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Hand interactions in the VR version
2. Modules require communication with an expert

- Keep the minigame connected to the device’s purpose.

- [Keep Talking and Nobody Explodes](https://store.steampowered.com/app/341800/)

## How it works

Devices: Computer; Smartphone; Terminal; Device.

## Variants

### Variants and applications

<a id="family-g30-variants"></a>

- Execute the press on time. Rule: Stop the indicator or press the button at the right moment. <a id="variant-g30-01"></a>
- Play the sequence. Rule: Remember and repeat signals, symbols or commands. <a id="variant-g30-02"></a>
- Connect the chain. Rule: Lay a continuous path between the entrance and exit... <a id="variant-g30-03"></a>
- Solve the code puzzle. Rule: Derive a combination of constraints and feedback. <a id="variant-g30-04"></a>
- Reassemble the damaged view. Rule: Arrange fragments of text, image or signal. <a id="variant-g30-05"></a>
- Keep the parameter in range. Rule: Balance the scales and compensate for changes in indicators. <a id="variant-g30-06"></a>
- Complete the game within the game. Rule: Play on a virtual computer, phone, console or slot machine. <a id="variant-g30-07"></a>

## Context and limits

Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Keep Talking and Nobody Explodes](https://store.steampowered.com/app/341800/) (id: source-909400af9fbfca32)

CC-BY-4.0 · gamemechanics.pro contributors
