{"schemaVersion":1,"record":{"key":"mechanic/electronic-devices--family-g02","type":"mechanic","id":"electronic-devices--family-g02","lang":"en","title":"Power and startup","summary":"The player controls power and startup, turns a device on, checks its state and diagnoses a failure to start.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g02/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g02.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g02.md","aliases":[],"tags":["Electronic devices in games","Device"],"sourceIds":["source-9b45a200653270b5"],"sources":[{"id":"source-9b45a200653270b5","title":"PC Building Simulator","url":"https://store.steampowered.com/app/621060/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Devices: Computer; Smartphone; Terminal; Device."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g02-variants\"></a>\n\n- Turn on or off. Rule: Start a function or stop the device. <a id=\"variant-g02-01\"></a>\n- Perform startup order. Rule: Turn on blocks and switches in the required sequence. <a id=\"variant-g02-02\"></a>\n- Charge. Rule: Find a source of energy and take time to restore the charge. <a id=\"variant-g02-03\"></a>\n- Replace the battery. Rule: Restore power to a consumable item. <a id=\"variant-g02-04\"></a>\n- Restore power supply. Rule: Connect a cable, generator or working power line. <a id=\"variant-g02-05\"></a>\n- Distribute power. Rule: Choose which devices will receive limited energy. <a id=\"variant-g02-06\"></a>\n- Save battery. Rule: Disable functions and choose between duration and work capabilities. <a id=\"variant-g02-07\"></a>\n- Reboot. Rule: Eliminate hangs at the cost of time or loss of the current operation. <a id=\"variant-g02-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant."}],"relations":[],"placements":[{"catalogId":"electronic-devices","id":"family-g02","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g02","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Power and startup","description":"The player controls power and startup, turns a device on, checks its state and diagnoses a failure to start.","image":{"src":"images/mechanics/interface-pc-building-05.webp","width":1440,"height":810,"game":"PC Building Simulator","sourceUrl":"https://store.steampowered.com/app/621060/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/621060/ss_8d01a8bbb6fc411f0e54a9ea4914f54879604726.1920x1080.jpg?t=1653555111","credit":"Claudiu Kiss / The Irregular Corporation / The Irregular Corporation","rights":"© Claudiu Kiss / The Irregular Corporation / The Irregular Corporation. All rights reserved. Excluded from MIT and CC BY 4.0.","caption":"PC Building Simulator: lights and fans in a powered computer","alt":"PC Building Simulator: lights and fans in a powered computer","markers":[{"x":81,"y":44,"label":"Illuminated fans show a powered system"}]},"tips":["Distinguish power being on from a successful system startup."],"examples":[{"title":"PC Building Simulator","url":"https://store.steampowered.com/app/621060/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/electronic-devices"}}