{"schemaVersion":1,"record":{"key":"mechanic/electronic-devices--family-g33","type":"mechanic","id":"electronic-devices--family-g33","lang":"en","title":"Screen Borders and Meta Interaction","summary":"Files, windows or a desktop connect the story to the boundary of the game screen. Interface actions become part of the narrative.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g33/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g33.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g33.md","aliases":[],"tags":["Electronic devices in games","Problem form"],"sourceIds":["source-97967c9840cf314d"],"sources":[{"id":"source-97967c9840cf314d","title":"Doki Doki Literature Club Plus!","url":"https://store.steampowered.com/app/1388880/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Devices: Computer; Smartphone; Terminal."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g33-variants\"></a>\n\n- Transfer information between layers. Rule: Use the result from the virtual system in the main game world. <a id=\"variant-g33-01\"></a>\n- Interact with game files. Rule: Perform the action provided by the puzzle outside the game window. <a id=\"variant-g33-02\"></a>\n- Use a second screen. Rule: Get a separate interface on a real phone or other device. <a id=\"variant-g33-03\"></a>\n- Contact an external resource. Rule: Use a specially prepared website or digital material as part of an ARG. <a id=\"variant-g33-04\"></a>\n- Compare real and game clocks. Rule: Solve a problem in which device time affects the availability of an event. <a id=\"variant-g33-05\"></a>\n- Change control point. Rule: Act as a program, AI, or digital avatar inside the device. <a id=\"variant-g33-06\"></a>"},{"id":"context","title":"Context and limits","body":"Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant."}],"relations":[],"placements":[{"catalogId":"electronic-devices","id":"family-g33","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g33","categoryIds":["section-6"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Screen Borders and Meta Interaction","description":"Files, windows or a desktop connect the story to the boundary of the game screen. Interface actions become part of the narrative.","image":{"src":"images/mechanics/narrative-doki-plus-03.webp","width":1440,"height":810,"game":"Doki Doki Literature Club Plus!","sourceUrl":"https://store.steampowered.com/app/1388880/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1388880/ss_188001a5bfcfede5be35099f06f7b5ced2d2bcec.1920x1080.jpg?t=1769459840","credit":"Team Salvato / Serenity Forge","rights":"© Team Salvato / Serenity Forge. All rights reserved.","caption":"The in-game desktop in DDLC Plus","alt":"The in-game desktop in DDLC Plus","markers":[{"x":7,"y":56,"label":"Files makes files part of the game’s own interface"}]},"tips":["Do not require dangerous actions on the player’s actual files."],"examples":[{"title":"Doki Doki Literature Club Plus!","url":"https://store.steampowered.com/app/1388880/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/electronic-devices"}}