---
key: mechanic/electronic-devices--family-g25
type: mechanic
id: electronic-devices--family-g25
lang: en
title: Programming and automation
summary: >-
  The player writes commands or a program so a device performs repeatable work.
  Checking the result helps debug the algorithm.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g25/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g25.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g25.md
aliases: []
tags:
  - Electronic devices in games
  - Engineering
sourceIds:
  - source-2fb392d4831688b7
sources:
  - id: source-2fb392d4831688b7
    title: Human Resource Machine
    url: 'https://store.steampowered.com/app/375820/'
    verifiedAt: null
relations: []
placements:
  - catalogId: electronic-devices
    id: family-g25
    title: Electronic devices in games
    url: 'https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g25'
    categoryIds:
      - section-5
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Programming and automation
    description: >-
      The player writes commands or a program so a device performs repeatable
      work. Checking the result helps debug the algorithm.
    image:
      src: images/mechanics/adventure-human-resource-machine-00.webp
      width: 1440
      height: 810
      game: Human Resource Machine
      sourceUrl: 'https://store.steampowered.com/app/375820/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/375820/ss_5de238ca62f67dc97c940bd6af61c03a4320c981.1920x1080.jpg?t=1692721273
      credit: Tomorrow Corporation
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Program commands control transport and calculation
      alt: Program commands control transport and calculation
      markers:
        - x: 84
          'y': 65
          label: The program defines execution order
        - x: 25
          'y': 49
          label: An agent executes commands in the game world
    tips:
      - Show the command currently executing.
    examples:
      - title: Human Resource Machine
        url: 'https://store.steampowered.com/app/375820/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/electronic-devices
---
# Programming and automation

id: electronic-devices--family-g25
type: mechanic
key: mechanic/electronic-devices--family-g25
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g25/

The player writes commands or a program so a device performs repeatable work. Checking the result helps debug the algorithm.

## At a glance

![Program commands control transport and calculation](https://gamemechanics.pro/images/mechanics/adventure-human-resource-machine-00.webp)

[Human Resource Machine](https://store.steampowered.com/app/375820/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The program defines execution order
2. An agent executes commands in the game world

- Show the command currently executing.

- [Human Resource Machine](https://store.steampowered.com/app/375820/)

## How it works

Devices: Computer; Terminal; Device.

## Variants

### Variants and applications

<a id="family-g25-variants"></a>

- Write a program. Rule: Describe the sequence of actions that the machine will perform. <a id="variant-g25-01"></a>
- Assemble logic from blocks. Rule: Link conditions, commands and data without text code. <a id="variant-g25-02"></a>
- Automate the routine. Rule: Create a macro, script or rule for repeating actions... <a id="variant-g25-03"></a>
- Set up events and schedule. Rule: Run a function based on time, signal or state change. <a id="variant-g25-04"></a>
- Debug. Rule: Find the cause of erroneous behavior through tests and observation. <a id="variant-g25-05"></a>
- Optimize. Rule: Bring the solution within the constraints of time, memory, energy or number of components. <a id="variant-g25-06"></a>
- Set up a digital agent. Rule: Give the bot or AI a goal, available actions and working conditions. <a id="variant-g25-07"></a>
- Communicate with a digital interlocutor. Rule: Receive information and achieve action through dialogue with a program or AI. <a id="variant-g25-08"></a>

## Context and limits

Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Human Resource Machine](https://store.steampowered.com/app/375820/) (id: source-2fb392d4831688b7)

CC-BY-4.0 · gamemechanics.pro contributors
