{"schemaVersion":1,"record":{"key":"mechanic/electronic-devices--family-g29","type":"mechanic","id":"electronic-devices--family-g29","lang":"en","title":"Sabotage and use in the environment","summary":"The player disables, damages or reconfigures a device to change conditions in the environment.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g29/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/electronic-devices--family-g29.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/electronic-devices--family-g29.md","aliases":[],"tags":["Electronic devices in games","World"],"sourceIds":["source-f0d681640c78d0d6"],"sources":[{"id":"source-f0d681640c78d0d6","title":"Tom Clancy’s Splinter Cell","url":"https://gamemechanics.org/patterns/shooting-out-lights","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Devices: Computer; Smartphone; Camera; Terminal; Device."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-g29-variants\"></a>\n\n- Disable electronics. Rule: Destroy a device to stop its function... <a id=\"variant-g29-01\"></a>\n- Disable the target. Rule: Disconnect power to a specific system. <a id=\"variant-g29-02\"></a>\n- Silence the connection. Rule: Deprive the device of a channel while keeping it physically intact. <a id=\"variant-g29-03\"></a>\n- Create a false signal. Rule: Substitute a reading, alarm or video stream to deceive the system. <a id=\"variant-g29-04\"></a>\n- Distract with sound or light. Rule: Make an NPC respond to a bell, screen, or speaker. <a id=\"variant-g29-05\"></a>\n- Place the device. Rule: Leave a beacon, wiretap, bait or other working item. <a id=\"variant-g29-06\"></a>\n- Reboot the system. Rule: Cause failure or dangerous behavior through excessive load. <a id=\"variant-g29-07\"></a>\n- Use the body as an object. Rule: Prop, weight, throw or exchange the device regardless of its software. <a id=\"variant-g29-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's taxonomy of actions, task forms and end-to-end conditions for design. Categories overlap. References support individual families, not every variant."}],"relations":[],"placements":[{"catalogId":"electronic-devices","id":"family-g29","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/#family-g29","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Sabotage and use in the environment","description":"The player disables, damages or reconfigures a device to change conditions in the environment.","image":{"src":"images/mechanics/interaction-shooting-out-lights.webp","width":600,"height":336,"game":"Tom Clancy’s Splinter Cell","sourceUrl":"https://gamemechanics.org/patterns/shooting-out-lights","originalUrl":"https://cdn.gamemechanics.org/webm/splinter_cell_shooting_out_lights.webm","sourceFrameSeconds":4.01,"credit":"Ubisoft Montréal; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Aiming at a ceiling light","alt":"Sam aims a pistol at a ceiling light in Splinter Cell, with the visibility meter on the right.","markers":[{"x":58,"y":23,"label":"Light fixture as a breakable target"},{"x":93,"y":72,"label":"The hero’s visibility meter"}]},"tips":["Connect the device change to a visible change in the world."],"examples":[{"title":"Tom Clancy’s Splinter Cell","url":"https://gamemechanics.org/patterns/shooting-out-lights"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/electronic-devices"}}