Loot-pool focusing

Selecting a mode changes likely result propertiesStability and Skills+ bias results towards different properties
Monster Hunter Rise: SunbreakSelecting a mode changes likely result properties
  1. Stability and Skills+ bias results towards different properties
© Capcom; official web manual screenshot · Source ↗

The player invests resources or makes a choice to change eligible rewards or their relative weights.

Design tips

  • Explain which parts of the outcome pool change and which remain random.

Examples