{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--loot-pool-focus","type":"mechanic","id":"rpg-grind--loot-pool-focus","lang":"en","title":"Loot-pool focusing","summary":"The player invests resources or makes a choice to change eligible rewards or their relative weights.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--loot-pool-focus/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--loot-pool-focus.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--loot-pool-focus.md","aliases":[],"tags":["RPG grinding","Scaling and focusing"],"sourceIds":["source-5c12c063773d9d80"],"sources":[{"id":"source-5c12c063773d9d80","title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/9/1","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player invests resources or makes a choice to change eligible rewards or their relative weights."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"loot-pool-focus-options\"></a>\n\n- Restrict the table to a chosen item type. <a id=\"loot-pool-focus-option-1\"></a>\n- Add a desired category to the table through investment. <a id=\"loot-pool-focus-option-2\"></a>\n- Change relative weights at the cost of other outcomes. <a id=\"loot-pool-focus-option-3\"></a>"},{"id":"example","title":"Design example","body":"Before a ritual, the hero chooses a weapon school, narrowing rewards to that type."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"loot-pool-focus","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#loot-pool-focus","categoryIds":["reward-scaling"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Loot-pool focusing","description":"The player invests resources or makes a choice to change eligible rewards or their relative weights.","image":{"src":"images/mechanics/rpg-mhr-76.webp","width":512,"height":256,"game":"Monster Hunter Rise: Sunbreak","sourceUrl":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/9/1","originalUrl":"https://game.capcom.com/manual/Multi-Platform/locale/en/page/91_46_1.jpg","credit":"Capcom; official web manual screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Selecting a mode changes likely result properties","alt":"Selecting a mode changes likely result properties","markers":[{"x":43,"y":43,"label":"Stability and Skills+ bias results towards different properties"}]},"tips":["Explain which parts of the outcome pool change and which remain random."],"examples":[{"title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/9/1"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}