Destructible parts and wounds

An enemy model separates in BulletstormDetached model partRemaining model part
BulletstormAn enemy model separates in Bulletstorm
  1. Detached model part
  2. Remaining model part
© People Can Fly / Epic Games; frame from clip via GameMechanics.org · Source ↗

The player selects a target part or effect type to change its capabilities rather than merely reduce shared health.

Design tips

  • Connect model changes to clear changes in the target’s capabilities.

Examples