Skip to content
gamemechanics.pro← Mechanics
ENRU
GitHub

Distorting glass

Game design techniques
F.E.A.R. 2: Project Origin: A door’s glass blurs the view of the room beyond.Glass between the camera and the adjacent room
F.E.A.R. 2: Project OriginA door’s glass blurs the view of the room beyond
  1. Glass between the camera and the adjacent room
© Monolith Productions; frame from clip via GameMechanics.org · Source ↗

Glass refracts the view of objects behind it.

Design tips

  • Preserve useful silhouettes when an important target is behind the glass.

Examples

F.E.A.R. 2: Project Origin ↗
Text: CC BY 4.0 ·gamemechanics.pro
MarkdownJSON