{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-distorting-glass","type":"mechanic","id":"game-mechanics--gm-distorting-glass","lang":"en","title":"Distorting glass","summary":"Glass refracts the view of objects behind it.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-distorting-glass/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-distorting-glass.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-distorting-glass.md","aliases":[],"tags":["Game design techniques","Immersion","Visual effects"],"sourceIds":["source-5d2d15007019c378","source-6b49b6108e1d5eb3","source-e891620a7024c21b","source-b6120049ccd2f818"],"sources":[{"id":"source-5d2d15007019c378","title":"Game Mechanics: Distorting glass","url":"https://gamemechanics.org/patterns/distorting-glass","verifiedAt":null},{"id":"source-6b49b6108e1d5eb3","title":"Condemned: Criminal Origins (2006)","url":"https://gamemechanics.org/patterns/distorting-glass/game/condemned-criminal-origins","verifiedAt":null},{"id":"source-e891620a7024c21b","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/distorting-glass/game/f-e-a-r-2-project-origin","verifiedAt":null},{"id":"source-b6120049ccd2f818","title":"Outlast (2013)","url":"https://gamemechanics.org/patterns/distorting-glass/game/outlast","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Glass refracts the view of objects behind it."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-distorting-glass-rule\"></a>\n\n- Glass refracts the view of objects behind it. <a id=\"gm-distorting-glass-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-distorting-glass","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-distorting-glass","categoryIds":["gm-category-immersion","gm-category-visual-effects"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Distorting glass","description":"Glass refracts the view of objects behind it.","image":{"src":"images/mechanics/atmosphere-distorting-glass.webp","width":800,"height":444,"game":"F.E.A.R. 2: Project Origin","sourceUrl":"https://gamemechanics.org/patterns/distorting-glass","originalUrl":"https://cdn.gamemechanics.org/fear_2_distorted_glass.webm","sourceFrameSeconds":1.35,"credit":"Monolith Productions; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A door’s glass blurs the view of the room beyond","alt":"F.E.A.R. 2: Project Origin: A door’s glass blurs the view of the room beyond.","markers":[{"x":49,"y":47,"label":"Glass between the camera and the adjacent room"}]},"tips":["Preserve useful silhouettes when an important target is behind the glass."],"examples":[{"title":"F.E.A.R. 2: Project Origin","url":"https://gamemechanics.org/patterns/distorting-glass"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}