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Lens

Presence

Examine the feeling of being inside the world, especially in VR and AR.

Principle

Examine the feeling of being inside the world, especially in VR and AR.

Review questions

  • When does the player feel genuinely located within the world?
  • Which response or inconsistent detail breaks that feeling?

Attribution and limits

Jesse Schell · Schell: third-edition additions

The concise explanations and review questions are original gamemechanics.pro wording. This is an independent reference, not a translation of the cards or a substitute for the book. Names, concepts and external material remain their authors’ work.

Sources and further reading

Original editorial explanations and review questions based on the user-selected Schell notes and attributed primary references. External concepts and source material retain their rights.

In collections

CC BY 4.0 · gamemechanics.pro contributors