Principle
Examine the feeling of being inside the world, especially in VR and AR.
Review questions
- When does the player feel genuinely located within the world?
- Which response or inconsistent detail breaks that feeling?
Attribution and limits
Jesse Schell · Schell: third-edition additions
The concise explanations and review questions are original gamemechanics.pro wording. This is an independent reference, not a translation of the cards or a substitute for the book. Names, concepts and external material remain their authors’ work.
Sources and further reading
Original editorial explanations and review questions based on the user-selected Schell notes and attributed primary references. External concepts and source material retain their rights.
In collections
CC BY 4.0 · gamemechanics.pro contributors