{"schemaVersion":1,"record":{"key":"lens/schell-093-5","type":"lens","id":"schell-093-5","lang":"en","title":"Presence","summary":"Examine the feeling of being inside the world, especially in VR and AR.","updatedAt":"2026-10-10","status":"active","url":"https://gamemechanics.pro/en/knowledge/lens/schell-093-5/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lens/schell-093-5.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lens/schell-093-5.md","aliases":["Presence","93½"],"tags":["Characters and world"],"sourceIds":["source-c20564a685906e21","source-f546a7168effffbb"],"sources":[{"id":"source-c20564a685906e21","title":"Schell: third-edition additions","url":"https://api.pageplace.de/preview/DT0400.9781351803649_A38251642/preview-9781351803649_A38251642.pdf","verifiedAt":null},{"id":"source-f546a7168effffbb","title":"Presence","url":"https://deck.artofgamedesign.com/#/menu/93_5/?lang=en","verifiedAt":null}],"sections":[{"id":"principle","title":"Principle","body":"Examine the feeling of being inside the world, especially in VR and AR."},{"id":"checks","title":"Review questions","body":"- When does the player feel genuinely located within the world?\n- Which response or inconsistent detail breaks that feeling?"},{"id":"attribution","title":"Attribution and limits","body":"Jesse Schell · Schell: third-edition additions\n\nThe concise explanations and review questions are original gamemechanics.pro wording. This is an independent reference, not a translation of the cards or a substitute for the book. Names, concepts and external material remain their authors’ work."}],"relations":[],"placements":[{"title":"In the original collection","url":"https://gamemechanics.pro/en/lenses/#schell-093-5"}],"supersededBy":[],"attributes":{"number":"93½","theme":"world","author":"Jesse Schell","originalTitle":"Presence","referenceUrl":"https://deck.artofgamedesign.com/#/menu/93_5/?lang=en"},"endsAt":null,"provenance":"Original editorial explanations and review questions based on the user-selected Schell notes and attributed primary references. External concepts and source material retain their rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}