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Mechanics and variants

1Merging, combining and growing objectsOverview and example ↗Compatible objects combine into a new state, requiring players to plan both chain growth and available space.4

Mechanic variants

  • A matching pair produces the next object rank.
  • Triples improve yield but require preparation.
  • Chain reactions merge outputs without a pause.
  • Generators consume resources and occupy space.

Design example. Three saplings produce a tree, but neighboring cells must be cleared before it can yield fruit. Prototype check: Test a full board: players should see irreversible merges in advance and understand how to clear space.

Context and sources: PuzzleScript: Rules

Sources and examples

Sources support particular techniques or methodology, not every family variant. Design examples and mechanic combinations are illustrative.

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