Phones and built-in sensors
Sensors provide device-dependent signals; mechanics must check channel availability and distinguish measurements, noise and missing data. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map.
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Mechanics and variants
1Light, proximity and other available sensorsOverview and example ↗An available sensor turns a nearby physical condition into game state when the device exposes an appropriate measurement.4
Mechanic variants
- Ambient light selects a state within a stable range.
- Proximity switches modes when a sensor is covered.
- Threshold margins suppress boundary chatter.
- Manual controls replace unavailable measurements.
Design example. A fictional sprout opens as light changes, with a slider supporting devices lacking light-sensor access. Prototype check: Test sensor and access availability in the target environment, missing-data handling and fallback without fabricated readings.
2Multiple phones and cross-device interactionOverview and example ↗Several phones divide information, roles or input space while coordinating events through an explicitly shared session.4
Mechanic variants
- Private screens conceal roles from other participants.
- Shared displays combine separate input results.
- Transfers are confirmed across both devices.
- Disconnections put roles into an explicit waiting state.
Design example. One phone shows a map, another controls machinery and a shared indicator confirms a rotation. Prototype check: Test joining the correct session, latency and reconnection; direct exchange needs a verified transport mechanism.
Sources and examples
Sources support particular techniques or methodology, not every family variant. Design examples and mechanic combinations are illustrative.
- Android Developers: Sensors overview
Primary documentation of sensor types, availability detection and events. Sensor presence and access depend on the particular environment.
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