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Mechanics and variants

1Light, proximity and other available sensorsOverview and example ↗An available sensor turns a nearby physical condition into game state when the device exposes an appropriate measurement.4

Mechanic variants

  • Ambient light selects a state within a stable range.
  • Proximity switches modes when a sensor is covered.
  • Threshold margins suppress boundary chatter.
  • Manual controls replace unavailable measurements.

Design example. A fictional sprout opens as light changes, with a slider supporting devices lacking light-sensor access. Prototype check: Test sensor and access availability in the target environment, missing-data handling and fallback without fabricated readings.

2Multiple phones and cross-device interactionOverview and example ↗Several phones divide information, roles or input space while coordinating events through an explicitly shared session.4

Mechanic variants

  • Private screens conceal roles from other participants.
  • Shared displays combine separate input results.
  • Transfers are confirmed across both devices.
  • Disconnections put roles into an explicit waiting state.

Design example. One phone shows a map, another controls machinery and a shared indicator confirms a rotation. Prototype check: Test joining the correct session, latency and reconnection; direct exchange needs a verified transport mechanism.

Sources and examples

Sources support particular techniques or methodology, not every family variant. Design examples and mechanic combinations are illustrative.

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