Learning path
Balance and progression
Choice costs, random streaks and upgrades that change player actions.
Before you start
Refresh these foundations if needed:
Lesson sequence
Choice costs and situational value
Compare options through time, resources and context to uncover a dominant choice.
Randomness and unlucky streaks
Separate average probability from a short session and decide whether the game needs limits on outcome streaks.
Progression: capabilities and pacing
Check whether upgrades change player actions and whether increasing numbers conceal repetition of the same task.
Put it into practice
Use the exercises to check decisions from the lessons. Preserve conditions and comparison results.
Review through lenses
Lessons contain original teaching examples and primary-source links. Numbers and scenarios illustrate a principle; verify the result in your own game.
Outcome and verification
A choice-cost and three-stage progression table with comparison logs.
- Option usefulness depends on the situation.
- Purchase thresholds and random streaks are checked separately.