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Learning path

Balance and progression

Choice costs, random streaks and upgrades that change player actions.

Before you start

Refresh these foundations if needed:

Lesson sequence

  1. Choice costs and situational value

    Compare options through time, resources and context to uncover a dominant choice.

    Beginner · 5 minRead Markdown
  2. Randomness and unlucky streaks

    Separate average probability from a short session and decide whether the game needs limits on outcome streaks.

    Intermediate · 6 minRead Markdown
  3. Progression: capabilities and pacing

    Check whether upgrades change player actions and whether increasing numbers conceal repetition of the same task.

    Intermediate · 5 minRead Markdown

Put it into practice

Use the exercises to check decisions from the lessons. Preserve conditions and comparison results.

Review through lenses

Lessons contain original teaching examples and primary-source links. Numbers and scenarios illustrate a principle; verify the result in your own game.

Outcome and verification

A choice-cost and three-stage progression table with comparison logs.

  • Option usefulness depends on the situation.
  • Purchase thresholds and random streaks are checked separately.