Negotiation, persuasion and deception

Vaudeville: free-form NPC dialogue supports speech and textThe NPC generates a reply in the conversation history
VaudevilleVaudeville: free-form NPC dialogue supports speech and text
  1. The NPC generates a reply in the conversation history
© Bumblebee Studios · Source ↗

A spoken line’s content is used to influence another speaker. The player considers their knowledge, goals and possible response.

Design tips

  • Distinguish recognition failure from a character’s deliberate refusal.

Examples