{"schemaVersion":1,"record":{"key":"mechanic/voice-audio--family-04","type":"mechanic","id":"voice-audio--family-04","lang":"en","title":"Negotiation, persuasion and deception","summary":"A spoken line’s content is used to influence another speaker. The player considers their knowledge, goals and possible response.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-04/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/voice-audio--family-04.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/voice-audio--family-04.md","aliases":[],"tags":["Voice and sound","Speech as meaning"],"sourceIds":["source-7c2bbd0eb6950585"],"sources":[{"id":"source-7c2bbd0eb6950585","title":"Vaudeville","url":"https://store.steampowered.com/app/2240920/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Influence a decision using the other person's goals and available evidence."},{"id":"variants","title":"Variants","body":"### Influence\n\n<a id=\"family-04-branch-1\"></a>\n\n- Match an argument to a character's interests. <a id=\"family-04-branch-1-variant-1\"></a>\n- Offer a deal, exchange or concession. <a id=\"family-04-branch-1-variant-2\"></a>\n- Set a condition, threaten or establish a boundary. <a id=\"family-04-branch-1-variant-3\"></a>\n- Reassure, support or gain trust. <a id=\"family-04-branch-1-variant-4\"></a>\n\n### Hidden information\n\n<a id=\"family-04-branch-2\"></a>\n\n- Bluff with incomplete or invented information. <a id=\"family-04-branch-2-variant-1\"></a>\n- Choose what to reveal and withhold. <a id=\"family-04-branch-2-variant-2\"></a>\n- Maintain a cover story consistent with previous responses. <a id=\"family-04-branch-2-variant-3\"></a>\n- Detect contradictions in what someone says. <a id=\"family-04-branch-2-variant-4\"></a>\n\n### Relationship dynamics\n\n<a id=\"family-04-branch-3\"></a>\n\n- Build trust or damage reputation through decisions. <a id=\"family-04-branch-3-variant-1\"></a>\n- Make a promise with delayed consequences. <a id=\"family-04-branch-3-variant-2\"></a>\n- Bargain over several rounds. <a id=\"family-04-branch-3-variant-3\"></a>\n- Mediate between characters with incompatible goals. <a id=\"family-04-branch-3-variant-4\"></a>"},{"id":"context","title":"Context and limits","body":"A working design-space map: 27 families, 81 branches and 324 variants. Voice control, audio-based play and communication can combine or exist separately. Released-game examples support particular techniques; supplementary combinations are design proposals."}],"relations":[],"placements":[{"catalogId":"voice-audio","id":"family-04","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/#family-04","categoryIds":["speech"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Negotiation, persuasion and deception","description":"A spoken line’s content is used to influence another speaker. The player considers their knowledge, goals and possible response.","image":{"src":"images/mechanics/dialogue-vaudeville-01.webp","width":1440,"height":810,"crop":{"x":488,"y":113,"width":952,"height":697},"game":"Vaudeville","sourceUrl":"https://store.steampowered.com/app/2240920/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2240920/ss_31ae0ee63bba90fbc7756f9f8351eee424406ff8.1920x1080.jpg?t=1770214371","credit":"Bumblebee Studios","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Vaudeville: free-form NPC dialogue supports speech and text","alt":"Vaudeville: free-form NPC dialogue supports speech and text","markers":[{"x":80,"y":77,"label":"The NPC generates a reply in the conversation history"}]},"tips":["Distinguish recognition failure from a character’s deliberate refusal."],"examples":[{"title":"Vaudeville","url":"https://store.steampowered.com/app/2240920/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/voice-audio"}}