Lures, distractions and sabotage

Sam aims a pistol at a ceiling light in Splinter Cell, with the visibility meter on the right.Light fixture as a breakable targetThe hero’s visibility meter
Tom Clancy’s Splinter CellAiming at a ceiling light
  1. Light fixture as a breakable target
  2. The hero’s visibility meter
© Ubisoft Montréal; frame from clip via GameMechanics.org · Source ↗

Distraction changes observer priorities while sabotage changes the environment to prepare a later covert action.

Design tips

  • Give distractions a readable range, duration and observer response.

Examples