Ranged combat and projectiles

Enter the Gungeon: an enemy at the center emits several projectile rings that occupy the room.The attack source defines where trajectories beginThe distant part of the pattern remains dangerous
Enter the GungeonA ranged threat from spreading projectiles
  1. The attack source defines where trajectories begin
  2. The distant part of the pattern remains dangerous
© Dodge Roll / Devolver Digital · Source ↗

An attack reaches a distant target through a projectile or beam. Range, travel time and firing shape change positioning and response timing.

Design tips

  • Distinguish instant hits from projectiles with travel time.
  • Let players judge range and direction before an attack lands.

Examples