{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-11","type":"mechanic","id":"roguelike--family-11","lang":"en","title":"Ranged combat and projectiles","summary":"An attack reaches a distant target through a projectile or beam. Range, travel time and firing shape change positioning and response timing.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-11/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-11.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-11.md","aliases":[],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-34ecc9c6effac13a"],"sources":[{"id":"source-34ecc9c6effac13a","title":"Enter the Gungeon","url":"https://store.steampowered.com/app/311690/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Ranged attacks link aiming, projectile properties, and ammo consumption to available targets."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-11-variants\"></a>\n\n- Manual aiming <a id=\"variant-roguelike-11-01\"></a>\n- Automatic target selection <a id=\"variant-roguelike-11-02\"></a>\n- Shooting in the selected direction <a id=\"variant-roguelike-11-03\"></a>\n- Shooting only when stopped <a id=\"variant-roguelike-11-04\"></a>\n- Limited Ammo <a id=\"variant-roguelike-11-05\"></a>\n- Weapon magazine and reloading <a id=\"variant-roguelike-11-06\"></a>\n- Weapon overheating <a id=\"variant-roguelike-11-07\"></a>\n- Loading a shot <a id=\"variant-roguelike-11-08\"></a>\n- Spread and recoil <a id=\"variant-roguelike-11-09\"></a>\n- Homing <a id=\"variant-roguelike-11-10\"></a>\n- Penetration of targets <a id=\"variant-roguelike-11-11\"></a>\n- Ricochet from walls and opponents <a id=\"variant-roguelike-11-12\"></a>\n- Projectile separation <a id=\"variant-roguelike-11-13\"></a>\n- Returning projectiles <a id=\"variant-roguelike-11-14\"></a>\n- Orbital missiles and defense satellites <a id=\"variant-roguelike-11-15\"></a>\n- Beam weapon <a id=\"variant-roguelike-11-16\"></a>\n- Area attacks and explosions <a id=\"variant-roguelike-11-17\"></a>\n- Projectile control after firing <a id=\"variant-roguelike-11-18\"></a>\n- Reflecting or destroying enemy projectiles <a id=\"variant-roguelike-11-19\"></a>\n- Changing projectile properties using modifiers <a id=\"variant-roguelike-11-20\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-11","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-11","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Ranged combat and projectiles","description":"An attack reaches a distant target through a projectile or beam. Range, travel time and firing shape change positioning and response timing.","image":{"src":"images/mechanics/gungeon-bullet-rings.webp","width":1440,"height":810,"crop":{"x":225,"y":75,"width":1013,"height":638},"game":"Enter the Gungeon","sourceUrl":"https://store.steampowered.com/app/311690/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/311690/ss_0893ef2bd93d4e9e2138006424d088523a5daecd.1920x1080.jpg?t=1779733990","credit":"Dodge Roll / Devolver Digital","rights":"© Dodge Roll / Devolver Digital. All rights reserved.","caption":"A ranged threat from spreading projectiles","alt":"Enter the Gungeon: an enemy at the center emits several projectile rings that occupy the room.","markers":[{"x":35,"y":40,"label":"The attack source defines where trajectories begin"},{"x":73,"y":43,"label":"The distant part of the pattern remains dangerous"}]},"tips":["Distinguish instant hits from projectiles with travel time.","Let players judge range and direction before an attack lands."],"examples":[{"title":"Enter the Gungeon","url":"https://store.steampowered.com/app/311690/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}