---
key: mechanic/roguelike--family-11
type: mechanic
id: roguelike--family-11
lang: en
title: Ranged combat and projectiles
summary: >-
  An attack reaches a distant target through a projectile or beam. Range, travel
  time and firing shape change positioning and response timing.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-11/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-11.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-11.md
aliases: []
tags:
  - Roguelikes and roguelites
  - Mechanics catalog
sourceIds:
  - source-34ecc9c6effac13a
sources:
  - id: source-34ecc9c6effac13a
    title: Enter the Gungeon
    url: 'https://store.steampowered.com/app/311690/'
    verifiedAt: null
relations: []
placements:
  - catalogId: roguelike
    id: family-11
    title: Roguelikes and roguelites
    url: 'https://gamemechanics.pro/en/mechanics/roguelike/#family-11'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Ranged combat and projectiles
    description: >-
      An attack reaches a distant target through a projectile or beam. Range,
      travel time and firing shape change positioning and response timing.
    image:
      src: images/mechanics/gungeon-bullet-rings.webp
      width: 1440
      height: 810
      crop:
        x: 225
        'y': 75
        width: 1013
        height: 638
      game: Enter the Gungeon
      sourceUrl: 'https://store.steampowered.com/app/311690/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/311690/ss_0893ef2bd93d4e9e2138006424d088523a5daecd.1920x1080.jpg?t=1779733990
      credit: Dodge Roll / Devolver Digital
      rights: © Dodge Roll / Devolver Digital. All rights reserved.
      caption: A ranged threat from spreading projectiles
      alt: >-
        Enter the Gungeon: an enemy at the center emits several projectile rings
        that occupy the room.
      markers:
        - x: 35
          'y': 40
          label: The attack source defines where trajectories begin
        - x: 73
          'y': 43
          label: The distant part of the pattern remains dangerous
    tips:
      - Distinguish instant hits from projectiles with travel time.
      - Let players judge range and direction before an attack lands.
    examples:
      - title: Enter the Gungeon
        url: 'https://store.steampowered.com/app/311690/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/roguelike
---
# Ranged combat and projectiles

id: roguelike--family-11
type: mechanic
key: mechanic/roguelike--family-11
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-11/

An attack reaches a distant target through a projectile or beam. Range, travel time and firing shape change positioning and response timing.

## At a glance

![Enter the Gungeon: an enemy at the center emits several projectile rings that occupy the room.](https://gamemechanics.pro/images/mechanics/gungeon-bullet-rings.webp)

[Enter the Gungeon](https://store.steampowered.com/app/311690/) · © Dodge Roll / Devolver Digital. All rights reserved.

1. The attack source defines where trajectories begin
2. The distant part of the pattern remains dangerous

- Distinguish instant hits from projectiles with travel time.
- Let players judge range and direction before an attack lands.

- [Enter the Gungeon](https://store.steampowered.com/app/311690/)

## How it works

Ranged attacks link aiming, projectile properties, and ammo consumption to available targets.

## Variants

### Variants and applications

<a id="family-11-variants"></a>

- Manual aiming <a id="variant-roguelike-11-01"></a>
- Automatic target selection <a id="variant-roguelike-11-02"></a>
- Shooting in the selected direction <a id="variant-roguelike-11-03"></a>
- Shooting only when stopped <a id="variant-roguelike-11-04"></a>
- Limited Ammo <a id="variant-roguelike-11-05"></a>
- Weapon magazine and reloading <a id="variant-roguelike-11-06"></a>
- Weapon overheating <a id="variant-roguelike-11-07"></a>
- Loading a shot <a id="variant-roguelike-11-08"></a>
- Spread and recoil <a id="variant-roguelike-11-09"></a>
- Homing <a id="variant-roguelike-11-10"></a>
- Penetration of targets <a id="variant-roguelike-11-11"></a>
- Ricochet from walls and opponents <a id="variant-roguelike-11-12"></a>
- Projectile separation <a id="variant-roguelike-11-13"></a>
- Returning projectiles <a id="variant-roguelike-11-14"></a>
- Orbital missiles and defense satellites <a id="variant-roguelike-11-15"></a>
- Beam weapon <a id="variant-roguelike-11-16"></a>
- Area attacks and explosions <a id="variant-roguelike-11-17"></a>
- Projectile control after firing <a id="variant-roguelike-11-18"></a>
- Reflecting or destroying enemy projectiles <a id="variant-roguelike-11-19"></a>
- Changing projectile properties using modifiers <a id="variant-roguelike-11-20"></a>

## Context and limits

A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Enter the Gungeon](https://store.steampowered.com/app/311690/) (id: source-34ecc9c6effac13a)

CC-BY-4.0 · gamemechanics.pro contributors
