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Stealth and concealing traces

Point-and-click adventures
Moving a body changes the traces left after an encounterGrip used to drag the body
HITMANMoving a body changes the traces left after an encounter
  1. Grip used to drag the body
© IO Interactive; frame from clip via GameMechanics.org · Source ↗

The player manages visibility and traces to avoid detection or influence others' conclusions.

Design tips

  • Identify sources of visibility and consequences of leaving traces.

Examples

HITMAN ↗
Text: CC BY 4.0 ·gamemechanics.pro
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