---
key: mechanic/point-and-click--family-32
type: mechanic
id: point-and-click--family-32
lang: en
title: 'Stealth, disguise and trace concealment'
summary: >-
  The player manages visibility and traces to avoid detection or influence
  others' conclusions.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-32/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-32.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-32.md
aliases:
  - Stealth and concealing traces
tags:
  - Point-and-click adventures
  - Extended adventure systems
sourceIds:
  - source-f16296964bc7b638
sources:
  - id: source-f16296964bc7b638
    title: HITMAN
    url: 'https://gamemechanics.org/patterns/dragging-bodies'
    verifiedAt: null
relations: []
placements:
  - catalogId: point-and-click
    id: family-32
    title: Point-and-click adventures
    url: 'https://gamemechanics.pro/en/mechanics/point-and-click/#family-32'
    categoryIds:
      - section-4
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Stealth and concealing traces
    description: >-
      The player manages visibility and traces to avoid detection or influence
      others' conclusions.
    image:
      src: images/mechanics/interaction-dragging-bodies.webp
      width: 564
      height: 374
      game: HITMAN
      sourceUrl: 'https://gamemechanics.org/patterns/dragging-bodies'
      originalUrl: 'https://cdn.gamemechanics.org/hitman_2_drag_body.webm'
      sourceFrameSeconds: 2.9
      credit: IO Interactive; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: Moving a body changes the traces left after an encounter
      alt: Moving a body changes the traces left after an encounter
      markers:
        - x: 15
          'y': 85
          label: Grip used to drag the body
    tips:
      - Identify sources of visibility and consequences of leaving traces.
    examples:
      - title: HITMAN
        url: 'https://gamemechanics.org/patterns/dragging-bodies'
endsAt: null
provenance: >-
  Original taxonomy adapted from user-selected design discussions; linked
  sources support specific examples, not the whole classification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/point-and-click
---
# Stealth, disguise and trace concealment

id: point-and-click--family-32
type: mechanic
key: mechanic/point-and-click--family-32
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-32/

The player manages visibility and traces to avoid detection or influence others' conclusions.

## At a glance

![Moving a body changes the traces left after an encounter](https://gamemechanics.pro/images/mechanics/interaction-dragging-bodies.webp)

[HITMAN](https://gamemechanics.org/patterns/dragging-bodies) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/hitman_2_drag_body.webm), 2.9 s

1. Grip used to drag the body

- Identify sources of visibility and consequences of leaving traces.

- [HITMAN](https://gamemechanics.org/patterns/dragging-bodies)

## How it works

The player manages visibility and traces to avoid detection or influence others' conclusions.

## Variants

### Variants

<a id="family-32-branch-1"></a>

- Vision: move outside observation zones or block visibility. <a id="family-32-variant-1"></a>
- Noise and visibility: control sound, light, traces and presence cues. <a id="family-32-variant-2"></a>
- Cover: hide and wait for a safe moment. <a id="family-32-variant-3"></a>
- Disguise: use clothing, appearance, roles, passes or forged authority. <a id="family-32-variant-4"></a>
- Covert actions: steal, eavesdrop, substitute, hack or collect under observation. <a id="family-32-variant-5"></a>
- Surveillance sabotage: disable or alter alarms, cameras and sensors. <a id="family-32-variant-6"></a>
- Evidence: hide, destroy, modify, plant or explain traces. <a id="family-32-variant-7"></a>
- Suspicion: reduce attention, redirect blame, establish alibis or steer investigation. <a id="family-32-variant-8"></a>

## Context and limits

A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres.

## Connected materials


## Sources and provenance

Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.

- [HITMAN](https://gamemechanics.org/patterns/dragging-bodies) (id: source-f16296964bc7b638)

CC-BY-4.0 · gamemechanics.pro contributors
