{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-32","type":"mechanic","id":"point-and-click--family-32","lang":"en","title":"Stealth, disguise and trace concealment","summary":"The player manages visibility and traces to avoid detection or influence others' conclusions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-32/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-32.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-32.md","aliases":["Stealth and concealing traces"],"tags":["Point-and-click adventures","Extended adventure systems"],"sourceIds":["source-f16296964bc7b638"],"sources":[{"id":"source-f16296964bc7b638","title":"HITMAN","url":"https://gamemechanics.org/patterns/dragging-bodies","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player manages visibility and traces to avoid detection or influence others' conclusions."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-32-branch-1\"></a>\n\n- Vision: move outside observation zones or block visibility. <a id=\"family-32-variant-1\"></a>\n- Noise and visibility: control sound, light, traces and presence cues. <a id=\"family-32-variant-2\"></a>\n- Cover: hide and wait for a safe moment. <a id=\"family-32-variant-3\"></a>\n- Disguise: use clothing, appearance, roles, passes or forged authority. <a id=\"family-32-variant-4\"></a>\n- Covert actions: steal, eavesdrop, substitute, hack or collect under observation. <a id=\"family-32-variant-5\"></a>\n- Surveillance sabotage: disable or alter alarms, cameras and sensors. <a id=\"family-32-variant-6\"></a>\n- Evidence: hide, destroy, modify, plant or explain traces. <a id=\"family-32-variant-7\"></a>\n- Suspicion: reduce attention, redirect blame, establish alibis or steer investigation. <a id=\"family-32-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-32","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-32","categoryIds":["section-4"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Stealth and concealing traces","description":"The player manages visibility and traces to avoid detection or influence others' conclusions.","image":{"src":"images/mechanics/interaction-dragging-bodies.webp","width":564,"height":374,"game":"HITMAN","sourceUrl":"https://gamemechanics.org/patterns/dragging-bodies","originalUrl":"https://cdn.gamemechanics.org/hitman_2_drag_body.webm","sourceFrameSeconds":2.9,"credit":"IO Interactive; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Moving a body changes the traces left after an encounter","alt":"Moving a body changes the traces left after an encounter","markers":[{"x":15,"y":85,"label":"Grip used to drag the body"}]},"tips":["Identify sources of visibility and consequences of leaving traces."],"examples":[{"title":"HITMAN","url":"https://gamemechanics.org/patterns/dragging-bodies"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}