Feedback and readability

The game signals damage received by the heroHit feedback within the view
Return to Castle Wolfenstein (2001)The game signals damage received by the hero
  1. Hit feedback within the view
© Gray Matter Interactive / id Software; frame from clip via GameMechanics.org · Source ↗

Feedback makes state and action causality readable through coordinated visuals, sound, motion and tactile response.

Design tips

  • Align visuals, sound and numerical changes with the same gameplay event.

Examples