{"schemaVersion":1,"record":{"key":"mechanic/goals-feedback--t277","type":"mechanic","id":"goals-feedback--t277","lang":"en","title":"Feedback, game feel and state readability","summary":"Feedback makes state and action causality readable through coordinated visuals, sound, motion and tactile response.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t277/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/goals-feedback--t277.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/goals-feedback--t277.md","aliases":["Feedback and readability"],"tags":["Goals, difficulty, learning and feedback","Mechanics and variants"],"sourceIds":["source-d4c7409816f79db5","source-c46a845264481e46"],"sources":[{"id":"source-d4c7409816f79db5","title":"Game Accessibility Guidelines","url":"https://gameaccessibilityguidelines.com/","verifiedAt":null},{"id":"source-c46a845264481e46","title":"Return to Castle Wolfenstein (2001)","url":"https://gamemechanics.org/patterns/player-damage-feedback","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Feedback makes state and action causality readable through coordinated visuals, sound, motion and tactile response."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t277-variants\"></a>\n\n- Anticipation shows an upcoming effect region. <a id=\"t277-v1\"></a>\n- Contact feedback confirms a successful action. <a id=\"t277-v2\"></a>\n- Distinct cues separate blocks from misses. <a id=\"t277-v3\"></a>\n- Settings reduce intensity without removing meaning. <a id=\"t277-v4\"></a>"},{"id":"example","title":"Design example","body":"A blocked strike changes sound and weapon motion and remains readable without camera shake.\n\nPrototype check: Disable decoration and audio separately; essential outcomes should remain identifiable through an available channel."},{"id":"context","title":"Context and limits","body":"Goals and feedback explain the value of an action, the causes of its result and ways to improve the next attempt. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"goals-feedback","id":"t277","title":"Goals, difficulty, learning and feedback","url":"https://gamemechanics.pro/en/mechanics/goals-feedback/#t277","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Feedback and readability","description":"Feedback makes state and action causality readable through coordinated visuals, sound, motion and tactile response.","image":{"src":"images/mechanics/combat-player-damage-feedback.webp","width":600,"height":478,"game":"Return to Castle Wolfenstein (2001)","sourceUrl":"https://gamemechanics.org/patterns/player-damage-feedback","originalUrl":"https://cdn.gamemechanics.org/webm/rtcw_damage.webm","sourceFrameSeconds":0.23,"credit":"Gray Matter Interactive / id Software; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"The game signals damage received by the hero","alt":"The game signals damage received by the hero","markers":[{"x":50,"y":48,"label":"Hit feedback within the view"}]},"tips":["Align visuals, sound and numerical changes with the same gameplay event."],"examples":[{"title":"Return to Castle Wolfenstein (2001)","url":"https://gamemechanics.org/patterns/player-damage-feedback"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/goals-feedback"}}