Throw an enemy

An enemy is airborne ahead of the player after a throw in RoboCop: Rogue City.Enemy airborne after the throwThe corridor defines the throw direction
RoboCop: Rogue City (2023)A thrown enemy flies down a corridor
  1. Enemy airborne after the throw
  2. The corridor defines the throw direction
© Teyon / Nacon; frame from clip via GameMechanics.org; visible recording watermark: Swifty Unknown · Source ↗

After a grab, the player throws an enemy in a chosen direction. Target position, obstacles and landing space become part of the attack.

Design tips

  • Communicate throw direction before the action is committed.
  • Check collisions and available landing space.

Examples