{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-throwing-enemies","type":"mechanic","id":"game-mechanics--gm-throwing-enemies","lang":"en","title":"Throwing enemies","summary":"After a grab, the player throws an enemy in a chosen direction. Target position, obstacles and landing space become part of the attack.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-throwing-enemies/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-throwing-enemies.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-throwing-enemies.md","aliases":["Throw an enemy"],"tags":["Game design techniques","Combat","Satisfying"],"sourceIds":["source-096b56395ac20d09","source-be1a895790c3acee","source-979e8d18e6a72517"],"sources":[{"id":"source-096b56395ac20d09","title":"Game Mechanics: Throwing enemies","url":"https://gamemechanics.org/patterns/throwing-enemies","verifiedAt":null},{"id":"source-be1a895790c3acee","title":"RoboCop: Rogue City (2023)","url":"https://gamemechanics.org/patterns/throwing-enemies/game/robocop-rogue-city","verifiedAt":null},{"id":"source-979e8d18e6a72517","title":"Dead Rising 2 (2010)","url":"https://gamemechanics.org/patterns/throwing-enemies/game/dead-rising-2","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A grabbed enemy can be thrown through space."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-throwing-enemies-rule\"></a>\n\n- A grabbed enemy can be thrown through space. <a id=\"gm-throwing-enemies-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-throwing-enemies","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-throwing-enemies","categoryIds":["gm-category-combat","gm-category-satisfying"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Throw an enemy","description":"After a grab, the player throws an enemy in a chosen direction. Target position, obstacles and landing space become part of the attack.","image":{"src":"images/mechanics/combat-throwing-enemies.webp","width":600,"height":334,"game":"RoboCop: Rogue City (2023)","sourceUrl":"https://gamemechanics.org/patterns/throwing-enemies","originalUrl":"https://cdn.gamemechanics.org/webm/robocop_throw_guy.webm","sourceFrameSeconds":4.95,"credit":"Teyon / Nacon; frame from clip via GameMechanics.org; visible recording watermark: Swifty Unknown","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"A thrown enemy flies down a corridor","alt":"An enemy is airborne ahead of the player after a throw in RoboCop: Rogue City.","markers":[{"x":51,"y":60,"label":"Enemy airborne after the throw"},{"x":62,"y":49,"label":"The corridor defines the throw direction"}]},"tips":["Communicate throw direction before the action is committed.","Check collisions and available landing space."],"examples":[{"title":"RoboCop: Rogue City (2023)","url":"https://gamemechanics.org/patterns/throwing-enemies"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}