---
key: mechanic/game-mechanics--gm-throwing-enemies
type: mechanic
id: game-mechanics--gm-throwing-enemies
lang: en
title: Throwing enemies
summary: >-
  After a grab, the player throws an enemy in a chosen direction. Target
  position, obstacles and landing space become part of the attack.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-throwing-enemies/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-throwing-enemies.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-throwing-enemies.md
aliases:
  - Throw an enemy
tags:
  - Game design techniques
  - Combat
  - Satisfying
sourceIds:
  - source-096b56395ac20d09
  - source-be1a895790c3acee
  - source-979e8d18e6a72517
sources:
  - id: source-096b56395ac20d09
    title: 'Game Mechanics: Throwing enemies'
    url: 'https://gamemechanics.org/patterns/throwing-enemies'
    verifiedAt: null
  - id: source-be1a895790c3acee
    title: 'RoboCop: Rogue City (2023)'
    url: >-
      https://gamemechanics.org/patterns/throwing-enemies/game/robocop-rogue-city
    verifiedAt: null
  - id: source-979e8d18e6a72517
    title: Dead Rising 2 (2010)
    url: 'https://gamemechanics.org/patterns/throwing-enemies/game/dead-rising-2'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-throwing-enemies
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-throwing-enemies'
    categoryIds:
      - gm-category-combat
      - gm-category-satisfying
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Throw an enemy
    description: >-
      After a grab, the player throws an enemy in a chosen direction. Target
      position, obstacles and landing space become part of the attack.
    image:
      src: images/mechanics/combat-throwing-enemies.webp
      width: 600
      height: 334
      game: 'RoboCop: Rogue City (2023)'
      sourceUrl: 'https://gamemechanics.org/patterns/throwing-enemies'
      originalUrl: 'https://cdn.gamemechanics.org/webm/robocop_throw_guy.webm'
      sourceFrameSeconds: 4.95
      credit: >-
        Teyon / Nacon; frame from clip via GameMechanics.org; visible recording
        watermark: Swifty Unknown
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. All rights reserved; excluded from the portal’s MIT
        and CC BY 4.0 licenses.
      caption: A thrown enemy flies down a corridor
      alt: >-
        An enemy is airborne ahead of the player after a throw in RoboCop: Rogue
        City.
      markers:
        - x: 51
          'y': 60
          label: Enemy airborne after the throw
        - x: 62
          'y': 49
          label: The corridor defines the throw direction
    tips:
      - Communicate throw direction before the action is committed.
      - Check collisions and available landing space.
    examples:
      - title: 'RoboCop: Rogue City (2023)'
        url: 'https://gamemechanics.org/patterns/throwing-enemies'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Throwing enemies

id: game-mechanics--gm-throwing-enemies
type: mechanic
key: mechanic/game-mechanics--gm-throwing-enemies
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-throwing-enemies/

After a grab, the player throws an enemy in a chosen direction. Target position, obstacles and landing space become part of the attack.

## At a glance

![An enemy is airborne ahead of the player after a throw in RoboCop: Rogue City.](https://gamemechanics.pro/images/mechanics/combat-throwing-enemies.webp)

[RoboCop: Rogue City (2023)](https://gamemechanics.org/patterns/throwing-enemies) · Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.

[Source recording](https://cdn.gamemechanics.org/webm/robocop_throw_guy.webm), 4.95 s

1. Enemy airborne after the throw
2. The corridor defines the throw direction

- Communicate throw direction before the action is committed.
- Check collisions and available landing space.

- [RoboCop: Rogue City (2023)](https://gamemechanics.org/patterns/throwing-enemies)

## How it works

A grabbed enemy can be thrown through space.

## Variants

### How the technique works

<a id="gm-throwing-enemies-rule"></a>

- A grabbed enemy can be thrown through space. <a id="gm-throwing-enemies-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Throwing enemies](https://gamemechanics.org/patterns/throwing-enemies) (id: source-096b56395ac20d09)
- [RoboCop: Rogue City (2023)](https://gamemechanics.org/patterns/throwing-enemies/game/robocop-rogue-city) (id: source-be1a895790c3acee)
- [Dead Rising 2 (2010)](https://gamemechanics.org/patterns/throwing-enemies/game/dead-rising-2) (id: source-979e8d18e6a72517)

CC-BY-4.0 · gamemechanics.pro contributors
