Swimming

Subnautica: a swimmer’s mask frames underwater rocks, fish and coral; a hand is visible on the left and a scanner on the right.The swimmer’s handA passage between underwater rocks
SubnauticaMoving among reefs
  1. The swimmer’s hand
  2. A passage between underwater rocks
© Unknown Worlds Entertainment · Source ↗

In water, the player controls movement direction and depth. Vertical landmarks and readable speed help navigation through three-dimensional space.

Design tips

  • Make ascent, descent and forward motion distinct.
  • Use the environment to communicate speed and depth.

Examples