{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-swimming","type":"mechanic","id":"game-mechanics--gm-swimming","lang":"en","title":"Swimming","summary":"In water, the player controls movement direction and depth. Vertical landmarks and readable speed help navigation through three-dimensional space.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-swimming.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-swimming.md","aliases":[],"tags":["Game design techniques","Movement"],"sourceIds":["source-0532b681644ff292","source-a380b3775331c928","source-1bddff01005a8332","source-4cdc0ccbaa4ac7ff","source-1f000dfe0be7c416","source-563a576fb4645b69","source-b50d40392d477f17","source-9319b6fe039767bd","source-9166e5655a501a09","source-4e22a7f341a5d0ce"],"sources":[{"id":"source-0532b681644ff292","title":"Game Mechanics: Swimming","url":"https://gamemechanics.org/patterns/swimming","verifiedAt":null},{"id":"source-a380b3775331c928","title":"Gothic (2001)","url":"https://gamemechanics.org/patterns/swimming/game/gothic","verifiedAt":null},{"id":"source-1bddff01005a8332","title":"The Witcher 3: Wild Hunt (2015)","url":"https://gamemechanics.org/patterns/swimming/game/the-witcher-3-wild-hunt","verifiedAt":null},{"id":"source-4cdc0ccbaa4ac7ff","title":"Watch Dogs 2 (2016)","url":"https://gamemechanics.org/patterns/swimming/game/watch_dogs-2","verifiedAt":null},{"id":"source-1f000dfe0be7c416","title":"Battlefield 1 (2016)","url":"https://gamemechanics.org/patterns/swimming/game/battlefield-1","verifiedAt":null},{"id":"source-563a576fb4645b69","title":"Sea of Thieves (2018)","url":"https://gamemechanics.org/patterns/swimming/game/sea-of-thieves","verifiedAt":null},{"id":"source-b50d40392d477f17","title":"Tom Clancy's Ghost Recon: Breakpoint (2019)","url":"https://gamemechanics.org/patterns/swimming/game/tom-clancys-ghost-recon-breakpoint","verifiedAt":null},{"id":"source-9319b6fe039767bd","title":"Sniper Ghost Warrior Contracts 2 (2021)","url":"https://gamemechanics.org/patterns/swimming/game/sniper-ghost-warrior-contracts-2","verifiedAt":null},{"id":"source-9166e5655a501a09","title":"Sons of the Forest (2023)","url":"https://gamemechanics.org/patterns/swimming/game/sons-of-the-forest","verifiedAt":null},{"id":"source-4e22a7f341a5d0ce","title":"Subnautica","url":"https://store.steampowered.com/app/264710/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Water supports a distinct character movement mode."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-swimming-rule\"></a>\n\n- Water supports a distinct character movement mode. <a id=\"gm-swimming-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-swimming","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-swimming","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Swimming","description":"In water, the player controls movement direction and depth. Vertical landmarks and readable speed help navigation through three-dimensional space.","image":{"src":"images/mechanics/subnautica-scanner.webp","width":1440,"height":810,"game":"Subnautica","sourceUrl":"https://store.steampowered.com/app/264710/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/264710/ss_e182b6b20bb797500f9f63c561586d920d44e37c.1920x1080.jpg?t=1777456112","credit":"Unknown Worlds Entertainment","rights":"© Unknown Worlds Entertainment. All rights reserved.","caption":"Moving among reefs","alt":"Subnautica: a swimmer’s mask frames underwater rocks, fish and coral; a hand is visible on the left and a scanner on the right.","markers":[{"x":11,"y":79,"label":"The swimmer’s hand"},{"x":47,"y":48,"label":"A passage between underwater rocks"}]},"tips":["Make ascent, descent and forward motion distinct.","Use the environment to communicate speed and depth."],"examples":[{"title":"Subnautica","url":"https://store.steampowered.com/app/264710/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}