---
key: mechanic/game-mechanics--gm-swimming
type: mechanic
id: game-mechanics--gm-swimming
lang: en
title: Swimming
summary: >-
  In water, the player controls movement direction and depth. Vertical landmarks
  and readable speed help navigation through three-dimensional space.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-swimming.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-swimming.md
aliases: []
tags:
  - Game design techniques
  - Movement
sourceIds:
  - source-0532b681644ff292
  - source-a380b3775331c928
  - source-1bddff01005a8332
  - source-4cdc0ccbaa4ac7ff
  - source-1f000dfe0be7c416
  - source-563a576fb4645b69
  - source-b50d40392d477f17
  - source-9319b6fe039767bd
  - source-9166e5655a501a09
  - source-4e22a7f341a5d0ce
sources:
  - id: source-0532b681644ff292
    title: 'Game Mechanics: Swimming'
    url: 'https://gamemechanics.org/patterns/swimming'
    verifiedAt: null
  - id: source-a380b3775331c928
    title: Gothic (2001)
    url: 'https://gamemechanics.org/patterns/swimming/game/gothic'
    verifiedAt: null
  - id: source-1bddff01005a8332
    title: 'The Witcher 3: Wild Hunt (2015)'
    url: 'https://gamemechanics.org/patterns/swimming/game/the-witcher-3-wild-hunt'
    verifiedAt: null
  - id: source-4cdc0ccbaa4ac7ff
    title: Watch Dogs 2 (2016)
    url: 'https://gamemechanics.org/patterns/swimming/game/watch_dogs-2'
    verifiedAt: null
  - id: source-1f000dfe0be7c416
    title: Battlefield 1 (2016)
    url: 'https://gamemechanics.org/patterns/swimming/game/battlefield-1'
    verifiedAt: null
  - id: source-563a576fb4645b69
    title: Sea of Thieves (2018)
    url: 'https://gamemechanics.org/patterns/swimming/game/sea-of-thieves'
    verifiedAt: null
  - id: source-b50d40392d477f17
    title: 'Tom Clancy''s Ghost Recon: Breakpoint (2019)'
    url: >-
      https://gamemechanics.org/patterns/swimming/game/tom-clancys-ghost-recon-breakpoint
    verifiedAt: null
  - id: source-9319b6fe039767bd
    title: Sniper Ghost Warrior Contracts 2 (2021)
    url: >-
      https://gamemechanics.org/patterns/swimming/game/sniper-ghost-warrior-contracts-2
    verifiedAt: null
  - id: source-9166e5655a501a09
    title: Sons of the Forest (2023)
    url: 'https://gamemechanics.org/patterns/swimming/game/sons-of-the-forest'
    verifiedAt: null
  - id: source-4e22a7f341a5d0ce
    title: Subnautica
    url: 'https://store.steampowered.com/app/264710/'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-swimming
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-swimming'
    categoryIds:
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Swimming
    description: >-
      In water, the player controls movement direction and depth. Vertical
      landmarks and readable speed help navigation through three-dimensional
      space.
    image:
      src: images/mechanics/subnautica-scanner.webp
      width: 1440
      height: 810
      game: Subnautica
      sourceUrl: 'https://store.steampowered.com/app/264710/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/264710/ss_e182b6b20bb797500f9f63c561586d920d44e37c.1920x1080.jpg?t=1777456112
      credit: Unknown Worlds Entertainment
      rights: © Unknown Worlds Entertainment. All rights reserved.
      caption: Moving among reefs
      alt: >-
        Subnautica: a swimmer’s mask frames underwater rocks, fish and coral; a
        hand is visible on the left and a scanner on the right.
      markers:
        - x: 11
          'y': 79
          label: The swimmer’s hand
        - x: 47
          'y': 48
          label: A passage between underwater rocks
    tips:
      - 'Make ascent, descent and forward motion distinct.'
      - Use the environment to communicate speed and depth.
    examples:
      - title: Subnautica
        url: 'https://store.steampowered.com/app/264710/'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Swimming

id: game-mechanics--gm-swimming
type: mechanic
key: mechanic/game-mechanics--gm-swimming
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/

In water, the player controls movement direction and depth. Vertical landmarks and readable speed help navigation through three-dimensional space.

## At a glance

![Subnautica: a swimmer’s mask frames underwater rocks, fish and coral; a hand is visible on the left and a scanner on the right.](https://gamemechanics.pro/images/mechanics/subnautica-scanner.webp)

[Subnautica](https://store.steampowered.com/app/264710/) · © Unknown Worlds Entertainment. All rights reserved.

1. The swimmer’s hand
2. A passage between underwater rocks

- Make ascent, descent and forward motion distinct.
- Use the environment to communicate speed and depth.

- [Subnautica](https://store.steampowered.com/app/264710/)

## How it works

Water supports a distinct character movement mode.

## Variants

### How the technique works

<a id="gm-swimming-rule"></a>

- Water supports a distinct character movement mode. <a id="gm-swimming-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Swimming](https://gamemechanics.org/patterns/swimming) (id: source-0532b681644ff292)
- [Gothic (2001)](https://gamemechanics.org/patterns/swimming/game/gothic) (id: source-a380b3775331c928)
- [The Witcher 3: Wild Hunt (2015)](https://gamemechanics.org/patterns/swimming/game/the-witcher-3-wild-hunt) (id: source-1bddff01005a8332)
- [Watch Dogs 2 (2016)](https://gamemechanics.org/patterns/swimming/game/watch_dogs-2) (id: source-4cdc0ccbaa4ac7ff)
- [Battlefield 1 (2016)](https://gamemechanics.org/patterns/swimming/game/battlefield-1) (id: source-1f000dfe0be7c416)
- [Sea of Thieves (2018)](https://gamemechanics.org/patterns/swimming/game/sea-of-thieves) (id: source-563a576fb4645b69)
- [Tom Clancy's Ghost Recon: Breakpoint (2019)](https://gamemechanics.org/patterns/swimming/game/tom-clancys-ghost-recon-breakpoint) (id: source-b50d40392d477f17)
- [Sniper Ghost Warrior Contracts 2 (2021)](https://gamemechanics.org/patterns/swimming/game/sniper-ghost-warrior-contracts-2) (id: source-9319b6fe039767bd)
- [Sons of the Forest (2023)](https://gamemechanics.org/patterns/swimming/game/sons-of-the-forest) (id: source-9166e5655a501a09)
- [Subnautica](https://store.steampowered.com/app/264710/) (id: source-4e22a7f341a5d0ce)

CC-BY-4.0 · gamemechanics.pro contributors
