Escape a grapple

A creature holds the player at close range in F.E.A.R. 2, with an action prompt near the center.Escape action promptHands in contact: the hero holds the attacker back
F.E.A.R. 2: Project Origin (2009)Struggling against a grabbing creature
  1. Escape action prompt
  2. Hands in contact: the hero holds the attacker back
© Monolith Productions; frame from clip via GameMechanics.org · Source ↗

When an enemy grabs the hero, a special action breaks the hold. The prompt should clearly show the required input and the escape moment.

Design tips

  • Offer holding a button as an alternative to rapid presses.
  • Clearly signal success and the return of normal control.

Examples