Escape a grapple
F.E.A.R. 2: Project Origin (2009)Struggling against a grabbing creature
- Escape action prompt
- Hands in contact: the hero holds the attacker back
When an enemy grabs the hero, a special action breaks the hold. The prompt should clearly show the required input and the escape moment.
Design tips
- Offer holding a button as an alternative to rapid presses.
- Clearly signal success and the return of normal control.
