{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-struggle-escape","type":"mechanic","id":"game-mechanics--gm-struggle-escape","lang":"en","title":"Struggle escape","summary":"When an enemy grabs the hero, a special action breaks the hold. The prompt should clearly show the required input and the escape moment.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-struggle-escape/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-struggle-escape.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-struggle-escape.md","aliases":["Escape a grapple"],"tags":["Game design techniques","Combat"],"sourceIds":["source-6bc21737daa62e1e","source-88337873ca813baa"],"sources":[{"id":"source-6bc21737daa62e1e","title":"Game Mechanics: Struggle escape","url":"https://gamemechanics.org/patterns/struggle-escape","verifiedAt":null},{"id":"source-88337873ca813baa","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/struggle-escape/game/f-e-a-r-2-project-origin","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A captured player performs an action to break free."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-struggle-escape-rule\"></a>\n\n- A captured player performs an action to break free. <a id=\"gm-struggle-escape-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-struggle-escape","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-struggle-escape","categoryIds":["gm-category-combat"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Escape a grapple","description":"When an enemy grabs the hero, a special action breaks the hold. The prompt should clearly show the required input and the escape moment.","image":{"src":"images/mechanics/combat-struggle-escape.webp","width":800,"height":444,"game":"F.E.A.R. 2: Project Origin (2009)","sourceUrl":"https://gamemechanics.org/patterns/struggle-escape","originalUrl":"https://cdn.gamemechanics.org/fear_2_struggle.webm","sourceFrameSeconds":1.77,"credit":"Monolith Productions; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"Struggling against a grabbing creature","alt":"A creature holds the player at close range in F.E.A.R. 2, with an action prompt near the center.","markers":[{"x":50,"y":43,"label":"Escape action prompt"},{"x":76,"y":62,"label":"Hands in contact: the hero holds the attacker back"}]},"tips":["Offer holding a button as an alternative to rapid presses.","Clearly signal success and the return of normal control."],"examples":[{"title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/struggle-escape"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}