Squeezing through a gap

Tom Clancy's Splinter Cell: Sam presses against a wooden wall in a tight gap between two surfaces.The character adopts a sideways posture
Tom Clancy's Splinter Cell (2002)Moving sideways between walls
  1. The character adopts a sideways posture
© Ubisoft Montréal; clip via GameMechanics.org · Source ↗

A narrow passage changes the character’s posture and restricts movement. The player moves sideways between obstacles while controlling direction.

Design tips

  • Make the entrance to the narrow section visible and predictable.
  • Check camera placement and collisions along the whole passage.

Examples