---
key: mechanic/game-mechanics--gm-squeezing-through-narrow-spaces
type: mechanic
id: game-mechanics--gm-squeezing-through-narrow-spaces
lang: en
title: Squeezing through narrow spaces
summary: >-
  A narrow passage changes the character’s posture and restricts movement. The
  player moves sideways between obstacles while controlling direction.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-squeezing-through-narrow-spaces/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-squeezing-through-narrow-spaces.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-squeezing-through-narrow-spaces.md
aliases:
  - Squeezing through a gap
tags:
  - Game design techniques
  - Movement
sourceIds:
  - source-dbc8e516b1022bb6
  - source-b9bc1f7efa60d46e
  - source-63e222d0d03e6cde
sources:
  - id: source-dbc8e516b1022bb6
    title: 'Game Mechanics: Squeezing through narrow spaces'
    url: 'https://gamemechanics.org/patterns/squeezing-through-narrow-spaces'
    verifiedAt: null
  - id: source-b9bc1f7efa60d46e
    title: Tom Clancy's Splinter Cell (2002)
    url: >-
      https://gamemechanics.org/patterns/squeezing-through-narrow-spaces/game/tom-clancys-splinter-cell
    verifiedAt: null
  - id: source-63e222d0d03e6cde
    title: Outlast (2013)
    url: >-
      https://gamemechanics.org/patterns/squeezing-through-narrow-spaces/game/outlast
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-squeezing-through-narrow-spaces
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-squeezing-through-narrow-spaces
    categoryIds:
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Squeezing through a gap
    description: >-
      A narrow passage changes the character’s posture and restricts movement.
      The player moves sideways between obstacles while controlling direction.
    image:
      src: images/mechanics/traversal-squeezing-through-narrow-spaces.webp
      width: 600
      height: 328
      game: Tom Clancy's Splinter Cell (2002)
      sourceUrl: 'https://gamemechanics.org/patterns/squeezing-through-narrow-spaces'
      originalUrl: 'https://cdn.gamemechanics.org/webm/splinter_cell_narrow.webm'
      sourceFrameSeconds: 3.92
      credit: Ubisoft Montréal; clip via GameMechanics.org
      rights: >-
        © respective game rights holders. Clip source: GameMechanics.org. All
        rights reserved.
      caption: Moving sideways between walls
      alt: >-
        Tom Clancy's Splinter Cell: Sam presses against a wooden wall in a tight
        gap between two surfaces.
      markers:
        - x: 48
          'y': 69
          label: The character adopts a sideways posture
    tips:
      - Make the entrance to the narrow section visible and predictable.
      - Check camera placement and collisions along the whole passage.
    examples:
      - title: Tom Clancy's Splinter Cell (2002)
        url: 'https://gamemechanics.org/patterns/squeezing-through-narrow-spaces'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Squeezing through narrow spaces

id: game-mechanics--gm-squeezing-through-narrow-spaces
type: mechanic
key: mechanic/game-mechanics--gm-squeezing-through-narrow-spaces
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-squeezing-through-narrow-spaces/

A narrow passage changes the character’s posture and restricts movement. The player moves sideways between obstacles while controlling direction.

## At a glance

![Tom Clancy's Splinter Cell: Sam presses against a wooden wall in a tight gap between two surfaces.](https://gamemechanics.pro/images/mechanics/traversal-squeezing-through-narrow-spaces.webp)

[Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/squeezing-through-narrow-spaces) · © respective game rights holders. Clip source: GameMechanics.org. All rights reserved.

[Source recording](https://cdn.gamemechanics.org/webm/splinter_cell_narrow.webm), 3.92 s

1. The character adopts a sideways posture

- Make the entrance to the narrow section visible and predictable.
- Check camera placement and collisions along the whole passage.

- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/squeezing-through-narrow-spaces)

## How it works

A special pose enables passage where normal movement does not fit.

## Variants

### How the technique works

<a id="gm-squeezing-through-narrow-spaces-rule"></a>

- A special pose enables passage where normal movement does not fit. <a id="gm-squeezing-through-narrow-spaces-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Squeezing through narrow spaces](https://gamemechanics.org/patterns/squeezing-through-narrow-spaces) (id: source-dbc8e516b1022bb6)
- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/squeezing-through-narrow-spaces/game/tom-clancys-splinter-cell) (id: source-b9bc1f7efa60d46e)
- [Outlast (2013)](https://gamemechanics.org/patterns/squeezing-through-narrow-spaces/game/outlast) (id: source-63e222d0d03e6cde)

CC-BY-4.0 · gamemechanics.pro contributors
