Shimmying along a ledge

Tom Clancy's Splinter Cell: Sam hangs from a wall edge beneath a platform occupied by guards.Edge grip for sideways movementThe support continues along the wall
Tom Clancy's Splinter Cell (2002)Hanging below a guarded platform
  1. Edge grip for sideways movement
  2. The support continues along the wall
© Ubisoft Montréal; clip via GameMechanics.org · Source ↗

The character moves sideways while hanging from an edge. A narrow support creates a route where ordinary walking is impossible.

Design tips

  • Keep movement direction understandable relative to the camera.
  • Check corner transitions and exits onto a platform.

Examples