---
key: mechanic/game-mechanics--gm-shimmying-along-ledges
type: mechanic
id: game-mechanics--gm-shimmying-along-ledges
lang: en
title: Shimmying along ledges
summary: >-
  The character moves sideways while hanging from an edge. A narrow support
  creates a route where ordinary walking is impossible.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-shimmying-along-ledges.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-shimmying-along-ledges.md
aliases:
  - Shimmying along a ledge
tags:
  - Game design techniques
  - Movement
sourceIds:
  - source-96172598da3fec66
  - source-772ce8fc3129a63c
  - source-b18bbe7a0bfbde72
  - source-04de13ecfbae192b
  - source-56130bf0a362de6b
  - source-75a0672f3d5fe247
sources:
  - id: source-96172598da3fec66
    title: 'Game Mechanics: Shimmying along ledges'
    url: 'https://gamemechanics.org/patterns/shimmying-along-ledges'
    verifiedAt: null
  - id: source-772ce8fc3129a63c
    title: Tom Clancy's Splinter Cell (2002)
    url: >-
      https://gamemechanics.org/patterns/shimmying-along-ledges/game/tom-clancys-splinter-cell
    verifiedAt: null
  - id: source-b18bbe7a0bfbde72
    title: 'Prince of Persia: The Sands of Time (2003)'
    url: >-
      https://gamemechanics.org/patterns/shimmying-along-ledges/game/prince-of-persia-the-sands-of-time
    verifiedAt: null
  - id: source-04de13ecfbae192b
    title: 'Uncharted: Drake''s Fortune (2007)'
    url: >-
      https://gamemechanics.org/patterns/shimmying-along-ledges/game/uncharted-drakes-fortune
    verifiedAt: null
  - id: source-56130bf0a362de6b
    title: 'Tomb Raider: Underworld (2008)'
    url: >-
      https://gamemechanics.org/patterns/shimmying-along-ledges/game/tomb-raider-underworld
    verifiedAt: null
  - id: source-75a0672f3d5fe247
    title: 'Prince of Persia: The Forgotten Sands (2010)'
    url: >-
      https://gamemechanics.org/patterns/shimmying-along-ledges/game/prince-of-persia-the-forgotten-sands
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-shimmying-along-ledges
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-shimmying-along-ledges
    categoryIds:
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Shimmying along a ledge
    description: >-
      The character moves sideways while hanging from an edge. A narrow support
      creates a route where ordinary walking is impossible.
    image:
      src: images/mechanics/traversal-shimmying-along-ledges.webp
      width: 498
      height: 330
      game: Tom Clancy's Splinter Cell (2002)
      sourceUrl: 'https://gamemechanics.org/patterns/shimmying-along-ledges'
      originalUrl: 'https://cdn.gamemechanics.org/webm/splinter_cell_ledge.webm'
      sourceFrameSeconds: 3.39
      credit: Ubisoft Montréal; clip via GameMechanics.org
      rights: >-
        © respective game rights holders. Clip source: GameMechanics.org. All
        rights reserved.
      caption: Hanging below a guarded platform
      alt: >-
        Tom Clancy's Splinter Cell: Sam hangs from a wall edge beneath a
        platform occupied by guards.
      markers:
        - x: 52
          'y': 31
          label: Edge grip for sideways movement
        - x: 80
          'y': 31
          label: The support continues along the wall
    tips:
      - Keep movement direction understandable relative to the camera.
      - Check corner transitions and exits onto a platform.
    examples:
      - title: Tom Clancy's Splinter Cell (2002)
        url: 'https://gamemechanics.org/patterns/shimmying-along-ledges'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Shimmying along ledges

id: game-mechanics--gm-shimmying-along-ledges
type: mechanic
key: mechanic/game-mechanics--gm-shimmying-along-ledges
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/

The character moves sideways while hanging from an edge. A narrow support creates a route where ordinary walking is impossible.

## At a glance

![Tom Clancy's Splinter Cell: Sam hangs from a wall edge beneath a platform occupied by guards.](https://gamemechanics.pro/images/mechanics/traversal-shimmying-along-ledges.webp)

[Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/shimmying-along-ledges) · © respective game rights holders. Clip source: GameMechanics.org. All rights reserved.

[Source recording](https://cdn.gamemechanics.org/webm/splinter_cell_ledge.webm), 3.39 s

1. Edge grip for sideways movement
2. The support continues along the wall

- Keep movement direction understandable relative to the camera.
- Check corner transitions and exits onto a platform.

- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/shimmying-along-ledges)

## How it works

The character moves sideways while maintaining a grip or narrow foothold.

## Variants

### How the technique works

<a id="gm-shimmying-along-ledges-rule"></a>

- The character moves sideways while maintaining a grip or narrow foothold. <a id="gm-shimmying-along-ledges-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Shimmying along ledges](https://gamemechanics.org/patterns/shimmying-along-ledges) (id: source-96172598da3fec66)
- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/shimmying-along-ledges/game/tom-clancys-splinter-cell) (id: source-772ce8fc3129a63c)
- [Prince of Persia: The Sands of Time (2003)](https://gamemechanics.org/patterns/shimmying-along-ledges/game/prince-of-persia-the-sands-of-time) (id: source-b18bbe7a0bfbde72)
- [Uncharted: Drake's Fortune (2007)](https://gamemechanics.org/patterns/shimmying-along-ledges/game/uncharted-drakes-fortune) (id: source-04de13ecfbae192b)
- [Tomb Raider: Underworld (2008)](https://gamemechanics.org/patterns/shimmying-along-ledges/game/tomb-raider-underworld) (id: source-56130bf0a362de6b)
- [Prince of Persia: The Forgotten Sands (2010)](https://gamemechanics.org/patterns/shimmying-along-ledges/game/prince-of-persia-the-forgotten-sands) (id: source-75a0672f3d5fe247)

CC-BY-4.0 · gamemechanics.pro contributors
