{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","type":"mechanic","id":"game-mechanics--gm-shimmying-along-ledges","lang":"en","title":"Shimmying along ledges","summary":"The character moves sideways while hanging from an edge. A narrow support creates a route where ordinary walking is impossible.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-shimmying-along-ledges.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-shimmying-along-ledges.md","aliases":["Shimmying along a ledge"],"tags":["Game design techniques","Movement"],"sourceIds":["source-96172598da3fec66","source-772ce8fc3129a63c","source-b18bbe7a0bfbde72","source-04de13ecfbae192b","source-56130bf0a362de6b","source-75a0672f3d5fe247"],"sources":[{"id":"source-96172598da3fec66","title":"Game Mechanics: Shimmying along ledges","url":"https://gamemechanics.org/patterns/shimmying-along-ledges","verifiedAt":null},{"id":"source-772ce8fc3129a63c","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/shimmying-along-ledges/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-b18bbe7a0bfbde72","title":"Prince of Persia: The Sands of Time (2003)","url":"https://gamemechanics.org/patterns/shimmying-along-ledges/game/prince-of-persia-the-sands-of-time","verifiedAt":null},{"id":"source-04de13ecfbae192b","title":"Uncharted: Drake's Fortune (2007)","url":"https://gamemechanics.org/patterns/shimmying-along-ledges/game/uncharted-drakes-fortune","verifiedAt":null},{"id":"source-56130bf0a362de6b","title":"Tomb Raider: Underworld (2008)","url":"https://gamemechanics.org/patterns/shimmying-along-ledges/game/tomb-raider-underworld","verifiedAt":null},{"id":"source-75a0672f3d5fe247","title":"Prince of Persia: The Forgotten Sands (2010)","url":"https://gamemechanics.org/patterns/shimmying-along-ledges/game/prince-of-persia-the-forgotten-sands","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The character moves sideways while maintaining a grip or narrow foothold."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-shimmying-along-ledges-rule\"></a>\n\n- The character moves sideways while maintaining a grip or narrow foothold. <a id=\"gm-shimmying-along-ledges-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-shimmying-along-ledges","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-shimmying-along-ledges","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Shimmying along a ledge","description":"The character moves sideways while hanging from an edge. A narrow support creates a route where ordinary walking is impossible.","image":{"src":"images/mechanics/traversal-shimmying-along-ledges.webp","width":498,"height":330,"game":"Tom Clancy's Splinter Cell (2002)","sourceUrl":"https://gamemechanics.org/patterns/shimmying-along-ledges","originalUrl":"https://cdn.gamemechanics.org/webm/splinter_cell_ledge.webm","sourceFrameSeconds":3.39,"credit":"Ubisoft Montréal; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"Hanging below a guarded platform","alt":"Tom Clancy's Splinter Cell: Sam hangs from a wall edge beneath a platform occupied by guards.","markers":[{"x":52,"y":31,"label":"Edge grip for sideways movement"},{"x":80,"y":31,"label":"The support continues along the wall"}]},"tips":["Keep movement direction understandable relative to the camera.","Check corner transitions and exits onto a platform."],"examples":[{"title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/shimmying-along-ledges"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}