Invisibility

A soldier’s silhouette nearly blends into the surroundings beside concrete cover in Ghost Recon: Future Soldier.The hero’s camouflaged silhouetteCover retains positional context
Tom Clancy’s Ghost Recon: Future SoldierOptical camouflage beside cover
  1. The hero’s camouflaged silhouette
  2. Cover retains positional context
© Ubisoft Paris / Ubisoft Red Storm; frame from clip via GameMechanics.org · Source ↗

An ability reduces the hero’s visual visibility. The player uses camouflage to pass threats while accounting for its limits.

Design tips

  • Distinguish reduced visibility, full invisibility and noise.
  • Communicate actions that weaken or cancel camouflage.

Examples