---
key: mechanic/game-mechanics--gm-invisibility
type: mechanic
id: game-mechanics--gm-invisibility
lang: en
title: Invisibility
summary: >-
  An ability reduces the hero’s visual visibility. The player uses camouflage to
  pass threats while accounting for its limits.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invisibility/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-invisibility.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-invisibility.md
aliases: []
tags:
  - Game design techniques
  - Stealth
sourceIds:
  - source-d04b4a0b9f3231d1
  - source-69bfc347e91aaaf3
  - source-8c74eb70e8b1052c
  - source-d41977acbe30c94e
  - source-8348d90203dc2b5c
  - source-58ad4f1aa221c01e
sources:
  - id: source-d04b4a0b9f3231d1
    title: 'Game Mechanics: Invisibility'
    url: 'https://gamemechanics.org/patterns/invisibility'
    verifiedAt: null
  - id: source-69bfc347e91aaaf3
    title: 'Tom Clancy''s Ghost Recon: Future Soldier (2012)'
    url: >-
      https://gamemechanics.org/patterns/invisibility/game/tom-clancys-ghost-recon-future-soldier
    verifiedAt: null
  - id: source-8c74eb70e8b1052c
    title: Crysis (2007)
    url: 'https://gamemechanics.org/patterns/invisibility/game/crysis'
    verifiedAt: null
  - id: source-d41977acbe30c94e
    title: Halo 3 (2007)
    url: 'https://gamemechanics.org/patterns/invisibility/game/halo-3'
    verifiedAt: null
  - id: source-8348d90203dc2b5c
    title: 'Metal Gear Solid 3: Snake Eater (2004)'
    url: >-
      https://gamemechanics.org/patterns/invisibility/game/metal-gear-solid-3-snake-eater
    verifiedAt: null
  - id: source-58ad4f1aa221c01e
    title: 'Metal Gear Solid Delta: Snake Eater (2025)'
    url: >-
      https://gamemechanics.org/patterns/invisibility/game/metal-gear-solid-delta-snake-eater
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-invisibility
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-invisibility'
    categoryIds:
      - gm-category-stealth
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Invisibility
    description: >-
      An ability reduces the hero’s visual visibility. The player uses
      camouflage to pass threats while accounting for its limits.
    image:
      src: images/mechanics/interaction-invisibility.webp
      width: 600
      height: 332
      game: 'Tom Clancy’s Ghost Recon: Future Soldier'
      sourceUrl: 'https://gamemechanics.org/patterns/invisibility'
      originalUrl: >-
        https://cdn.gamemechanics.org/webm/ghost_recon_future_soldier_invisibility.webm
      sourceFrameSeconds: 2.69
      credit: Ubisoft Paris / Ubisoft Red Storm; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: Optical camouflage beside cover
      alt: >-
        A soldier’s silhouette nearly blends into the surroundings beside
        concrete cover in Ghost Recon: Future Soldier.
      markers:
        - x: 40
          'y': 76
          label: The hero’s camouflaged silhouette
        - x: 19
          'y': 72
          label: Cover retains positional context
    tips:
      - 'Distinguish reduced visibility, full invisibility and noise.'
      - Communicate actions that weaken or cancel camouflage.
    examples:
      - title: 'Tom Clancy’s Ghost Recon: Future Soldier'
        url: 'https://gamemechanics.org/patterns/invisibility'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Invisibility

id: game-mechanics--gm-invisibility
type: mechanic
key: mechanic/game-mechanics--gm-invisibility
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invisibility/

An ability reduces the hero’s visual visibility. The player uses camouflage to pass threats while accounting for its limits.

## At a glance

![A soldier’s silhouette nearly blends into the surroundings beside concrete cover in Ghost Recon: Future Soldier.](https://gamemechanics.pro/images/mechanics/interaction-invisibility.webp)

[Tom Clancy’s Ghost Recon: Future Soldier](https://gamemechanics.org/patterns/invisibility) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/ghost_recon_future_soldier_invisibility.webm), 2.69 s

1. The hero’s camouflaged silhouette
2. Cover retains positional context

- Distinguish reduced visibility, full invisibility and noise.
- Communicate actions that weaken or cancel camouflage.

- [Tom Clancy’s Ghost Recon: Future Soldier](https://gamemechanics.org/patterns/invisibility)

## How it works

An ability reduces a character's visual detectability.

## Variants

### How the technique works

<a id="gm-invisibility-rule"></a>

- An ability reduces a character's visual detectability. <a id="gm-invisibility-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Invisibility](https://gamemechanics.org/patterns/invisibility) (id: source-d04b4a0b9f3231d1)
- [Tom Clancy's Ghost Recon: Future Soldier (2012)](https://gamemechanics.org/patterns/invisibility/game/tom-clancys-ghost-recon-future-soldier) (id: source-69bfc347e91aaaf3)
- [Crysis (2007)](https://gamemechanics.org/patterns/invisibility/game/crysis) (id: source-8c74eb70e8b1052c)
- [Halo 3 (2007)](https://gamemechanics.org/patterns/invisibility/game/halo-3) (id: source-d41977acbe30c94e)
- [Metal Gear Solid 3: Snake Eater (2004)](https://gamemechanics.org/patterns/invisibility/game/metal-gear-solid-3-snake-eater) (id: source-8348d90203dc2b5c)
- [Metal Gear Solid Delta: Snake Eater (2025)](https://gamemechanics.org/patterns/invisibility/game/metal-gear-solid-delta-snake-eater) (id: source-58ad4f1aa221c01e)

CC-BY-4.0 · gamemechanics.pro contributors
