{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-invisibility","type":"mechanic","id":"game-mechanics--gm-invisibility","lang":"en","title":"Invisibility","summary":"An ability reduces the hero’s visual visibility. The player uses camouflage to pass threats while accounting for its limits.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invisibility/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-invisibility.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-invisibility.md","aliases":[],"tags":["Game design techniques","Stealth"],"sourceIds":["source-d04b4a0b9f3231d1","source-69bfc347e91aaaf3","source-8c74eb70e8b1052c","source-d41977acbe30c94e","source-8348d90203dc2b5c","source-58ad4f1aa221c01e"],"sources":[{"id":"source-d04b4a0b9f3231d1","title":"Game Mechanics: Invisibility","url":"https://gamemechanics.org/patterns/invisibility","verifiedAt":null},{"id":"source-69bfc347e91aaaf3","title":"Tom Clancy's Ghost Recon: Future Soldier (2012)","url":"https://gamemechanics.org/patterns/invisibility/game/tom-clancys-ghost-recon-future-soldier","verifiedAt":null},{"id":"source-8c74eb70e8b1052c","title":"Crysis (2007)","url":"https://gamemechanics.org/patterns/invisibility/game/crysis","verifiedAt":null},{"id":"source-d41977acbe30c94e","title":"Halo 3 (2007)","url":"https://gamemechanics.org/patterns/invisibility/game/halo-3","verifiedAt":null},{"id":"source-8348d90203dc2b5c","title":"Metal Gear Solid 3: Snake Eater (2004)","url":"https://gamemechanics.org/patterns/invisibility/game/metal-gear-solid-3-snake-eater","verifiedAt":null},{"id":"source-58ad4f1aa221c01e","title":"Metal Gear Solid Delta: Snake Eater (2025)","url":"https://gamemechanics.org/patterns/invisibility/game/metal-gear-solid-delta-snake-eater","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An ability reduces a character's visual detectability."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-invisibility-rule\"></a>\n\n- An ability reduces a character's visual detectability. <a id=\"gm-invisibility-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-invisibility","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-invisibility","categoryIds":["gm-category-stealth"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Invisibility","description":"An ability reduces the hero’s visual visibility. The player uses camouflage to pass threats while accounting for its limits.","image":{"src":"images/mechanics/interaction-invisibility.webp","width":600,"height":332,"game":"Tom Clancy’s Ghost Recon: Future Soldier","sourceUrl":"https://gamemechanics.org/patterns/invisibility","originalUrl":"https://cdn.gamemechanics.org/webm/ghost_recon_future_soldier_invisibility.webm","sourceFrameSeconds":2.69,"credit":"Ubisoft Paris / Ubisoft Red Storm; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Optical camouflage beside cover","alt":"A soldier’s silhouette nearly blends into the surroundings beside concrete cover in Ghost Recon: Future Soldier.","markers":[{"x":40,"y":76,"label":"The hero’s camouflaged silhouette"},{"x":19,"y":72,"label":"Cover retains positional context"}]},"tips":["Distinguish reduced visibility, full invisibility and noise.","Communicate actions that weaken or cancel camouflage."],"examples":[{"title":"Tom Clancy’s Ghost Recon: Future Soldier","url":"https://gamemechanics.org/patterns/invisibility"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}